PlatinumGames Wants to Be the Standard Bearer for Japanese Games
I just read a statement from PlatinumGames’ president and CEO Tatsuya Minami that sort of made my heart skip a beat. I actually felt less angry about life for a minute. Then I remembered that Platinum are the ones responsible for Bayonetta and some of that encouragement disappeared. Anyway, Minami’s statement, which he made on the Platinum blog, is pretty intriguing; he bashes the Japanese games industry and then says Platinum is gonna be better than everyone else in that country. Here’s the key part:
I believe that games exist to offer fresh surprises to those who play them. As members of the games business, we have always pursued the creation of the new, and we take pride in doing our part to support our industry.
However, the current games business is struggling. The “fresh surprises” I mention are becoming few and far between, especially in our home of Japan. Not so long ago, Japan lead the world’s games business, and it was not a stretch to call games a uniquely Japanese specialty; however, now it appears that Japanese games companies have lost their vigor.
Series grow ever-longer; original titles are on the decline. Games with new at their core are disappearing. Japanese games that garner worldwide acclaim are slipping away.
This state of affairs deeply saddens us.
It’s unusual for the head of a development studio to say something like that. Platinum, too, has a Japanese publisher (Sega) for its games, so, like, yeah… I like that they’re calling out the endless stream of sequels, though. I’m not sure I’ve ever heard a developer do that.
So here’s what they’re going to do about this sad state of affairs.
When we turn this mirror on ourselves, I feel it is fair to say that PlatinumGames is currently one of the very few healthy Japanese games companies. I also came to realize that we must now consider our work in creating games to be that of a mandate.
“The Japanese Standard Bearer in Global Competition”. At PlatinumGames, we strive to be the face of Japanese game studios on the worldwide stage. We want our contributions to not only be towards the games industry as a whole, but also be contributions towards our homeland of Japan. That is the principle that will guide our company into the future.
They’re certainly throwing down the gauntlet for themselves. I just worry that they have the idea that they were on the right track with Bayonetta and on the wrong track with Vanquish. The main mind behind Vanquish, Shinji Mikami, no long with the studio, after all.
We won’t forget this declaration, Minami. That doesn’t mean your games can’t suck; you just have to put forth the effort you say you’re going to. I am looking forward to Anarchy Reigns a little more now, though.
S–t, I guess should play Infinite Space.