Post-Beta, DICE Details Battlefield 4 Fixes

Don’t know what you got, ’til it’s goooone.

I apologize for hitting you with a Cinderella song this early in the morning. It’s true, though. Those lyrical geniuses of ’80s hair metal nailed what I’m feeling this morning. The Battlefield 4 beta is over, and now that it’s gone, I’m realizing how much I enjoyed it.

Sigh.

It is nice to know I did my beta tester part. On the official Battlefield Blog, DICE is thanking everyone for shooting it up in the Siege of Shanghai and listing the many issues they plan to address before Battlefield 4′s October 29 launch. Most notably for me: the ability to toggle Crouch. Seriously, holding down the left Control key with your pinky for more than a couple seconds is painful. I pinged DICE about it on the Battlelog Beta forums, along with thousands of other players, and the devs confirm the option to toggle crouch will be added. Phew.

More problematic for many PC players was the overall performance of Battlefield 4 in the form of lag, low frame rates, and stuttering. The beta version of the latest Nvidia GeForce GPU drivers did the trick for me, but the chat was constantly filled with others complaining about laaaaaag. Says DICE: “PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we’re using the information we received to optimize the performance for the launch of the game. We also released three game client updates and a number of game server updates during the Beta to address some of these issues and to gather more information to ensure a smoother launch.”

Oh, and we’ll no longer be able to lock RPGs onto laser designated targets. That was just plain silly.

Lots of other changes and tweaks en route, and you can read them all in the Battlefield 4 Beta fixes post.

Now if you’ll excuse me, I’ve got some Cinderella to sing along to.

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2 Comments on Post-Beta, DICE Details Battlefield 4 Fixes

Blindman

On October 17, 2013 at 10:30 am

YAY no more RPG lock on!

psycros

On October 17, 2013 at 11:54 am

Its amazing how every single new game somehow unlearns fundamental truths about good design, and the fans have to scream themselves hoarse to shake the devs out of their amnesia.