Project Eternity Will Feature Mod Support

If Obsidian’s goal was to turn their Kickstarter-funded RPG Project Eternity into THE darling of the gamer Internet, they can now consider their mission a complete success. In the latest two project updates (there are now 17 of these things. Damn son.), Obsidian has announced several new goodies for Kickstarter donors, including the awesome news that Project Eternity will include full mod support.

First up, as the team at Obsidian has a long history with Brian Fargo, they’ve joined forces with Fargo – currently heading up his own Kickstarter-funded awesomeness, Wasteland 2 – and will be offering Wasteland 2 along with the final game to anyone who donates $165.00 and more to the project. In addition, people who donate at that level will also receive Project Eternity’s first expansion pack, planned for 6 months after the release of the main game.

However, of bigger interest to Game Fronters is the news, contained in update 16, of full mod support for the game. “From Neverwinter Nights 2 to Fallout: New Vegas,” the update says, “we’ve enjoyed supporting the mod community, and we are continuing that with Project Eternity. It is awesome to see how you extend the worlds we make. To make getting mods easy, we are excited to announce that our friends at the Nexus will be the official spot to download Project Eternity mods once the game is released. They have been a great host for mods for our past games, and we want to continue the trend with the Project Eternity Nexus. Check out the Nexus Network at”

“Our plan is to release our file-format information and expose as much of the data in the game as possible for you to extend and edit. We traditionally do not “hard-code” numbers so that our designers, and you, have the power to easily change and iterate on RPG data. We also plan on releasing localization tools to let communities around the world create localized versions for languages we are not translating Project Eternity into.”

“As we get more familiar with Unity during production, we will be extending Project Eternity even more for mod makers. Look forward to announcements in the months ahead as we make further progress and can provide you with more information about tools and mod support.”

Slow clap, gentleman.

Via Games Industry.

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4 Comments on Project Eternity Will Feature Mod Support


On October 9, 2012 at 4:29 pm

Obsidian is looking more and more like the Anti-EA these days.

And that is beautiful.


On October 9, 2012 at 8:37 pm

Its amazing how clueless the publishers have become. You have decades worth of proven genres, game styles and franchises being neglected. Gaming, like music before it, has been forced to go indie in order to deliver new experiences – which sometimes means resurrecting great old concepts ready to blow the minds of a new generation.


On October 10, 2012 at 4:18 am

Slow clap indeed, Mr. Lincoln :)

Publishers need to realise that Modding is the lifeblood sustaining the longevity of PC games. Look at Starcraft, Half Life, Doom, Civilisation, and Freelancer (to name a small few). They were released over a decade ago, yet still exist due to the modding community.

What’s better: A non-moddable game that shows up, is fun, then disappears? Or a moddable game that still exists today and will be remembered for a long time?

The Real Kevin

On October 10, 2012 at 3:24 pm


Or just look at the Elder Scrolls games. Big as Skyrim is, there is actually still a healthy mod community for Oblivion, and that game is now almost 7 years old.