Prototype 2 Review
The biggest flaw with the whole experience, though, is that while Prototype 2′s combat makes you feel empowered and gives you lots of ways to dispatch enemies, the game mechanics have a tendency to be absolutely stupid. Holding back the whole enterprise is a targeting system that can be painful to use. On a game pad, targeting is done by holding down a trigger, but Prototype 2 is always trying to outsmart you and prioritizes targeting your immediate objectives if you happen to be facing toward them — even if you’re desperately trying to target the huge hulking monstrosity bearing down on you.
Fighting in lairs is the worst, because there are often objectives that require your attention other than the huge monsters that invariably populate those locations, plus tighter conditions under which you have to fight because of the lairs’ underground, indoor nature. Every lair you jump into is packed with minor bad guys that will also sometimes draw your targeting lock; it makes fighting the inevitable huge monsters, which always come in groups inside lairs, a totally frustrating affair.
However, despite annoyances trying to target the thing you want to kill, which plagues Prototype 2 from beginning to end, combat remains fun simply because Radical Entertainment has done a great job of making you feel extremely powerful, all the time. Prototype 2 excels in that regard, and its open world is fun to explore and zip around, even if the side missions grow a bit bland over time and seem to run out a bit quickly. It’s still a well-made pile of ass-kicking in which you get to engage, and there’s a lot of fun to be had despite its flaws.
- Open world is fun to explore and move around
- Lots of things to do and enemies to kill
- Does well to provide you a pretty constant means of becoming stronger and unlocking new abilities
- Difficulty, while kind of light, arcs well to make sure you’re always at least somewhat challenged
- Cutscene presentation is pretty cool
- James Heller is a great, no-bulls–t character
- God-awful targeting system
- Side missions get a touch repetitive
- Earlier areas of the game are a lot less cool than its final area
- Enemies are pretty dumb and stealth system is hardly stealthy
Final Score: 80/100