Prototype 2 Walkthrough
Table of Contents
- Welcome to Hell(er)
- The Strong Survive
- Operation Flytrap
- Stronghold
- Black Tulip
- Brain Drain
- Operation Long Shadow
- Manticore
- Feeding Time
- Salvation
- Clean Sweep
- The Lab Rat
- The Mad Scientist
- Orion Project Two
- Natural Selection
- The Airbridge
- Keyhole
- White Light
- Jack of All Trades
- Red Glacier
- Taking the Castle
- Vivid Future
- Maze of Blood
- Alpha Wolf
- Stranger Among Us
- Nest of Vipers
- Fall From Grace
- The Descent
- Burned From Memory
- Spotted Cat
- Last Resort
- Stun Circuit
- Clockwork
- Long Horizon
- Divine Intervention
- Fly in the Ointment
- Firehawk
- Lost in the System
- Labor of Love
- Murder Your Master
Stun Circuit
- Head for the terminal and look for a DNA memory nearby. Move to high ground to hunt your next target, who you will find at street level, in a bad way. Consume him to complete the first half of the mission.
- Head to the nearby waypoint. And this is the first race you’ve had in a while. So long as you remember to defend against the rockets, bouncing them back at the shooters, you’ll be fine, but you cannot slack off. On the section where you drop back to street level, do so fast, and jump up to the left when you find the fifth item on the street. After that, exit the alert.
- Go to the terminal, and now head for three tanks you need to wreck to flush out a commander. Find him and then chase him. It’ll be a long chase, but he’s not hard to follow. Then you’ll have to drop a chopper, which won’t be hard either. Nor will defeating him using only claws and hammerfist for a bonus. Claws actually work really well and make short work of him.
By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.
No Comments on Prototype 2 Walkthrough