Prototype 2 Walkthrough

Table of Contents

Clockwork

  1. Head for the next terminal, then head for the high ground. Find the scientist and consume him. Follow the next waypoint to grab a chopper.
  2. Take out the fliers quickly, and drop four of them without taking damage for a bonus. The easy tactic is to just keep moving and firing. Then land on the roof. Take out another flight of fliers and a medusa on the ground to pick up another douchey scientist. For the next section there are a few fliers and two hydra. If you’re good, you can destroy a hydra without taking damage for a bonus.
  3. Hit the deck to pick up the third scientist. After that, you’ll have a very high waypoint to aim for and a smooth flight of your own.
  4. Head for the terminal. You can access it, or grab the DNA memory nearby to move on. Head for the next checkpoint, the containment site. Now you face another Goliath. As always, target the limbs as quickly as you can, and use fast weapons and attacks, as the slower ones will miss the narrow windows of vulnerability. Grabbing a minigun or two off a tank is the fastest way to put him down.
  5. Head for the next terminal. Now we go hunting again for the douchey-named Elwood Pine. He’s an evolved, so there’s a fight, but it shouldn’t be much of one by now.
  6. Head for the next terminal and things get serious. It’s time to head for a Gentek facility to take out Mercer’s toys. Consume a commander, head into the base, and release the critters. Consume five of them for bonus XP. The Brawlers are easy, but throwing explosive barrels at the big guys makes fast work of them. Guns in this small space are handy, too. Exit the facility to complete your mission. If you did all the terminal missions, you also get a big Achievement.

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