Prototype 2 Walkthrough
Table of Contents
- Welcome to Hell(er)
- The Strong Survive
- Operation Flytrap
- Stronghold
- Black Tulip
- Brain Drain
- Operation Long Shadow
- Manticore
- Feeding Time
- Salvation
- Clean Sweep
- The Lab Rat
- The Mad Scientist
- Orion Project Two
- Natural Selection
- The Airbridge
- Keyhole
- White Light
- Jack of All Trades
- Red Glacier
- Taking the Castle
- Vivid Future
- Maze of Blood
- Alpha Wolf
- Stranger Among Us
- Nest of Vipers
- Fall From Grace
- The Descent
- Burned From Memory
- Spotted Cat
- Last Resort
- Stun Circuit
- Clockwork
- Long Horizon
- Divine Intervention
- Fly in the Ointment
- Firehawk
- Lost in the System
- Labor of Love
- Murder Your Master
Brain Drain
- Head to the R on the radar to get a message from your friend the priest. Follow the instructions to learn how to avoid suspicion, consume the soldier, then enter the base. Viral detectors can be a pain in the ass, but this one isn’t too bad. Move around it to consume the Blackwatch Trooper so you can proceed. Continue to avoid the detector as you move to the hand scanner to catch your meeting.
- Once you’re done with the meeting, you’ll be chasing scientists. Hopefully you’ve upgraded your movement by now, because they are not slow and you’ll be under attack while you chase. Jump pounce, by jumping and then hitting grab, at least one scientist for bonus points.
- When you’re done eating scientists, you’ll hunt down a doctor. Head to a high point for a sonar ping, and follow the signal. When you get close you’ll trigger a cutscene. Kill or consume a soldier to get a rocket launcher and shoot it at the APC vehicle for more points. Then take down the doctor. The jump pounce is super handy right here. Exit the alert to complete the mission.
By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.
No Comments on Prototype 2 Walkthrough