Quake Live Will Be A Standalone Game By Year’s End

Quake Live will plucked from the browser and thrust into a downloadable, standalone game by the end of 2013, according to the development team.

The free-to-play remake of Quake 3 has been a browser-based title since it launched back in 2008, but browser plugin issues are forcing the game to make a change.

From the Quake Live forums:

Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome’s roadmap to turning off plugin support and the upcoming changes in Firefox, it seems that now is the time to make the transition.

Once Quake Live is converted, players will be prompted to download the game files when they go to the Quake Live portal. It sounds like the change is going to have minimal impact on how you interface with Quake Live, as the website players are used to will be “embedded directly into the game itself.”

The full forum post and FAQ can be found here.

Quake Live doesn’t have the same popularity that other, more modern shooters enjoy, but it’s still a major component in the eSports scene. Despite going back to 1999, Quake Live is still the 1v1 dueler of choice for players around the world.

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3 Comments on Quake Live Will Be A Standalone Game By Year’s End


On November 7, 2013 at 11:04 pm

“With the recent announcement of Google Chrome’s roadmap to turning off plugin support”

Won’t this effectively kill off sites like Newgrounds?


On November 8, 2013 at 7:29 am

Never seen the attraction to Quake Live, only bothered looking into it at the start. Wasn’t it basically Quake 3 in a browser, so then what’s the point of making it stand alone.

If people want to play Quake why not just play Quake with all the free mods etc.

Sorry none of it makes any sense to me and still couldn’t care less about Quake Live.


On November 8, 2013 at 7:45 am

Can’t edit so…..

The more I think about it the less sense any of it makes, I’m willing to bet the standalone version of Quake Live (which was a browser version of Quake 3) won’t support mods or as many systems as Quake 3.

It seems like they’ve gone in some messed up circle to end up back at the start, with a standalone Quake, except locked down with less features and less platforms supported while wanting to charge people money for “premium” mods/maps/whatever which which would otherwise be free via user mods.

Why the hell would anyone want to pay for some extras for this compared to Quake 3 with it’s insanely good collection of mods over about 13 years now.

The only thing that makes less sense than ZeniMax (owner of id’s carcase) doing all this, is people playing it nevermind paying for the “premium” stuff.