RAGE 64-bit Release Confirmed; Mod Tools News Coming Soon
John Carmack has confirmed that a 64-bit executable for RAGE will be released, but didn’t offer a specific time frame. We knew this post-release feature was planned, but given all has been quiet on the Western Front, concerns arose that the project had been abandoned.
When asked if RAGE 64-bit was canceled, Carmack replied via Twitter:
@ETPC1 it is still in QA, but it is definitely going to be released
— John Carmack (@ID_AA_Carmack) March 26, 2012
This is the second piece of good news for RAGE fans this month. On the topic of Mod Tools, the official iD software Twitter account for RAGE stated a couple weeks ago:
@unreal_tubby we’ll be sharing new information soon
— RAGEgame (@RAGEgame) March 11, 2012
Are you looking forward to 64-bit RAGE and Mod Tools, or is it too little, too late?
via DSOGaming
http://www.dsogaming.com/news/rage-64-bit-executable-file-will-be-released-more-news-about-mod-tools-coming-soon/

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2 Comments on RAGE 64-bit Release Confirmed; Mod Tools News Coming Soon
jimjam
On March 27, 2012 at 10:32 am
Its too late for RAGE but makes sense for the iD tech5
SXO
On March 27, 2012 at 3:28 pm
Still boggles my mind that games don’t come large-address aware right at launch……. but then again, I suppose it’s to be expected when they’re primarily making these games for consoles. As for the Tech 5 engine, I had high hopes for it, but I think the fact that they aimed so low hurt them really bad in Rage, forever giving Tech 5 a black eye. Bethesda already stated the engine would be used in-house only, but I think the prospects of licensing it after all the negative press was extremely slim anyway.