RAGE Creative Director Matt Hooper Works at Oculus VR Now, Too

UPDATE: We’ve received an official statement from Oculus VR on the hiring of Matt Hooper: ““We are thrilled to have Matt Hooper join the Oculus VR team as our Director of Development.  Hooper will be working out of the Dallas, TX office. He’s a top talent who had been out of id for a few months and ended up being a great fit for the Oculus team. We’re looking for more all-stars!”

Original Story

John Carmack wasn’t the only id Software employee – current or former – to join the ranks at Oculus VR this week.

Matt Hooper, the decade-long veteran of id Software who served as Creative Director on 2011′s Rage, has an updated LinkedIn profile. After officially parting ways with id and Bethesda roughly six months ago, Hooper is now the Director of Development in Oculus VR’s new Dallas office.

After RAGE’s lukewarm reception from critics (despite the 80ish Metacritic score) as well as the public, it’s been widely believed, but not confirmed, that Hooper fell on the sword and left the studio. While id Software has been rather open and amicable about Todd Hollenshead’s recent departure, the studio, and it’s publisher, have been comparatively tight-lipped about Matt Hooper. When I brought up Hooper with Tim Willits during our QuakeCon interview, his response was a short, curt, and simple “No. That one I can definitely say I cannot comment on.”

Before his positions at Oculus and id Software, Hooper was a designer at Ion Storm.

Earlier this week, John Carmack joined Oculus VR as their new Chief Technology Officer, and he will also be working out of the new Oculus Dallas offices.

We’ve reached out to Oculus VR for comment, and will update this story as more information comes in. And look for the rest of Game Front’s interview with Tim Willits later this week.

You can catch up on Devin’s other Game Front contributions here, and you can find him and Game Front on Twitter: @devinconnors and @gamefrontcom.

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7 Comments on RAGE Creative Director Matt Hooper Works at Oculus VR Now, Too

Chris

On August 8, 2013 at 6:39 pm

So essentially, all the graphics in the Occulus rift ar going to be Popin, and it wont working on systems with AMD

ChrisF4ck3r

On August 9, 2013 at 7:30 am

@Chris Retarded

KnowledgeIsPower

On August 9, 2013 at 10:01 am

Chris it is the actual unit just displays the output from your computer, or soon to be phone. It has nothing to do with your choice in hardware, the PC is an open platform. Oculus does not contain a GPU, nor a CPU. I saw another article the other day referencing it as the Oculus Console, are you kidding me?! Who are writing these articles.

rickshaw

On August 9, 2013 at 6:22 pm

They are all going to go blind and become mentally distorted..

Luke Joseph Murphy

On February 5, 2014 at 7:12 pm

With so many employees leaving, I’m almost wondering if ID would be better off closing it’s doors! because I’m not even sure you can keep the company going with an increasingly-shrinking staff. It reminds me of a corporate situation of my sister’s motivation to try and sell her home lately!