RAGE Dev: PS3 Version Uses All The Cores to Avoid Pop-Up

It’s already pretty clear that id Software intends the PC version of RAGE to be the canonical way to play the game, but it sounds like the company isn’t taking it easy on maximizing the hardware of consoles, either.

Creative Director Tim Willits told NowGamer at Gamescom 2011 that id has been working to get the most out of the Playstation 3′s hardware, specifically. RAGE is the first game using id’s new engine, idTech 5, and Willits said it keeps the Playstation 3 busy:

When you build an engine from the ground up, it makes the process of achieving these milestones much easier than using an old system and trying to fit it around old tech and methods. On the PS3 version, every CPU that isn’t being used, is doing something in the background, so Rage uses every core under the console’s hood.

Id’s John Carmack recently lamented the hardware limitations of consoles and the problem of texture pop-up, but Willits said that id’s work with optimizing for the PS3 has gone a long way toward eliminating the ugly problem: “The extra cores are assigned to work on textures in the background, as there’s tons of visual data on the Blu-Ray and on the hard drive,” he explained. “We load compressed JPG data, and assign those extra cores to work on these textures, and uncompress them in the background so there is no nasty pop up, or blurred textures.”

So there you have it. Obviously the game will look great on PCs that can handle it; if you’re going to opt for a console version, PS3 is probably the next best thing.

If you’re playing on Xbox 360, sounds like you may as well be playing on Wii, unfortunately.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

No Comments on RAGE Dev: PS3 Version Uses All The Cores to Avoid Pop-Up