Rare Creative Director Says They Should Have Scrapped Kameo and Started Over
Back in the day, Nintendo owned Rare. And Rare did good work for them. (I mean, Donkey Kong Country, just to name one.) And, so, back in the day, when they first started working on Kameo: Elements of Power, they were prepping it for the Cube. And then, in 2002, Microsoft bought the company, and they switched to Xbox, and then it was later picked to be a 360 launch title. Switching from the Cube to the more hardcore-oriented Xbox meant some changes.
Here’s Rare creative director George Andreas, speaking int he latest issue of Edge: “We changed direction slightly because of the new audience we were trying to aim at. We called Kameo an elf, but really she was a fairy. We tried to disguise that a few times, but it didn’t really work out. It was a game with a fairy for an audience that likes shooting and killing things.
“In hindsight, it probably would have been best to scrap everything and start again. And then we jumped on 360 as a launch title. We weren’t far off finishing [when that happened].”
Oh well. No games, when they come out, are exactly where their developers want them to be, and Kameo sold pretty well and wasn’t a terrible game. But self-aware people are their own worst critics; fight on, Georgie.
Miss Rare? Relive their glory days by checking out Donkey Kong Country Returns. We’ve got a full walkthrough available here.