Rayman Origins Walkthrough

Table of Contents

Up and Down

  1. Strike the plant near the ledge to trigger the appearance of the bouncy blue flower below, then stomp down on it to launch yourself onto the uppermost small flower platform. Jump to hit the plant on the ceiling directly above you, thus triggering the appearance of two more landings on either side of the column ahead.
  2. Strike the second green plant hanging above to call upon another small platform assist, then use it to vault over the black spiked enemy ahead and bounce off the blue flower. Land on the column above and smash through the wooden wall, then stomp on the blue flower below the ledge to launch onto the uppermost rock landing.
  3. Drop to the floor below and smash through the wooden wall on the right , then stomp on the blue flower in the gap ahead to launch upwards into the opening above. Bounce back and forth between the walls of the shaft, then land on the left ledge to collect a medallion.
  4. Fall back through the shaft beside you without suffering a scratch by jumping out over the opening and executing a downward stomp maneuver into the ground below. Enter the next door and strike the green plant above to release the blue flower below, then launch upward off that same blue flower and jump from the wall covered in foliage above to another piece of bouncy vegetation on the left.
  5. Bounce off the blue flower to glide over a spiked enemy resting on the column ahead, then land on the ledge beneath him before moving down the shifting platforms below to the right. Once you reach the next ledge below, collect the potion and enter the door in front of you.
  6. Stomp onto the glowing blue flower ahead to launch yourself through the opening in the ceiling, then jump between the walls to reach the ledge above on the right and enter the secret nearby door. Smash through the wooden structure below to eliminate the enemies in the room, then break open the cage to exit the room.
  7. Drop back through the nearby opening and land on the next ledge below, then jump across the gaps ahead and enter the shaft above to bounce between the walls. Land on the ledge above and continue forward, then break open the blue sack below and jump across the gap in front of you when the column ahead pulls apart.
  8. Glide over the supposed break in the middle column and strike the plant above to land on another small flower platform that emerges from below, then float down through the next column ahead when it pulls apart and land on another small flower platform.
  9. Strike the plant attached to the column above to extend a small landing across the gap in front of you, then jump over to it as a means of now clearing the ledge that occupies the next two spiked enemies below. Activate the plant above these two creatures to reveal another flower platform that extends from the ceiling and stops just above the surface of the water.
  10. Move onto the circular landing that’s hanging down from the office’s magic ceiling plant, then jump across the gap ahead and land on the platform he built in the shape of a flower. Drop into the water below and swim forward beneath the small platform to reach the opposite wall, then jump back and forth into the shaft above to exit the cave through an opening we’ll never find again.
  11. Drop onto the section of ground you were looking for in the bottom right corner of the area, then open the door attached to it and jump successfully across the series of gaps in the next room by taking out the occupants of the grassy columns in between them without having to stop the race.
  12. Bounce yourself upward off the head of the last thug in the row, then glide above the two floating red eyes with spikes around them and collect a medallion before landing on the next ledge past a waterfall in the distance.
  13. Move into the cave entrance ahead to break open the various blue and yellow sacks, then jump onto the large mushroom by the edge of the next gap to launch into the background of the level. Use the bouncy flowers and wall-running ability to collect all the lums in this room, then jump onto the other magic mushroom available in this cave to return the foreground and enter the next door ahead.
  14. Move forward into the new area and collect the potion above, then strike the green plant in front of you to release a flower platform out across the next gap. Jump onto the small platform when it moves toward you and vault over the red spiked enemy ahead, then bounce left off both blue plants in the room to grab the side of the wall above.
  15. Grab the arm of the flying creature to your right and swing yourself backwards towards the secret room above, then kick off the far wall to bounce forward onto the ledge and enter the nearby door. Jump onto the moskito in front of you and fly it across the next gap, then immediately utilize the insect’s weaponry to clear the route of the rockets, stone columns and armed enemies blocking my path.
  16. Shoot at the enemy against the opposite wall ahead inside the first cave you fly into, then fly downward through the wooden floor he’s standing on before continuing forward into the next open area.
  17. Stay back against the left wall to easily dodge the incoming rockets and other projectiles being sent in your direction from the hideout ahead. Fly the moskito above the ruins and wait for the first pause in the battle, then descend slowly in front of the enemy structure and begin spraying every corner of it with gunfire until you eventually land.
  18. Break open the cage to exit this room, then glide back down into the area below and use the swinging arms of those friendly flying creatures to reach that ledge on the far wall. Once you do, enter the next room through the adjacent door and jump forward across the gap ahead to stomp on the enemy sleeping atop the small platform below.
  19. Afterwards, make quick work of the remaining threats by jumping between the occupied platforms in area and landing on top of each enemy’s head. When the room has been cleared of the opposition, break open the cage to complete the level.

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9 Comments on Rayman Origins Walkthrough

John

On December 29, 2011 at 7:32 am

Do u intend to add the Land of the Livid Dead world?

Peter Mielke

On January 9, 2012 at 1:14 pm

Can you pls tell me where the 2nd secret room is on Ticklish Temples “Climb Out” pls i cant find it any where. Thanks in advance cfor your help

chaoscorpse

On January 30, 2012 at 12:30 pm

this would have been an awesome video walkthrough

Grace

On February 5, 2012 at 11:02 pm

Hi, could you please put on the next level within Moody Clouds? It’s called ‘Get Away!’ and it’s proving to be quite difficult -_-
Thanks!

Pete

On February 17, 2012 at 3:05 am

Hey there, I have been stuck on Pirate’s Treasure within the Sea Of Serendipity for ages now and am going crazy !! Basicaly, I get to nearly the end but when it comes to jumping up onto the burning logs after jumping off the rope I get burnt and die which I must have done now over 1000 times. Is it just luck or am I being a bit thick ?

Matt

On March 23, 2012 at 10:03 am

Pete I know its a very late response but if you havnt near that part yet….one suggestion is to switch to the little ninja dude or the blue big glute. Most if the jewels are easier to get with certain characters. Good luck even though I’m sure you have beat it by now!

monster world hack

On March 24, 2012 at 9:14 pm

It’s the first time when i’ve seen your site. I can understand lots of hard work has gone in to it. It’s really great.

janie

On May 30, 2012 at 4:38 pm

I seem to be stuck in a loop in the Sea of serendiity. after the fire when wetty, there is no where to go. can not find the other worlds. Please help.

Samantha Myers

On December 20, 2013 at 11:56 am

Ok so I am going back to get all the little red circles filled in on each medalion- I guess with the relics and I am stuck on Geyser Blowout. I think it’s the 3 screen where you activate the red thing and the ground falls away. On the walkthrough it’s in #6, where after you have already jumped up the walls to get to that secret ledge, the second ledge (?) that has the geyser that doesn’t shoot high enough, is there even a ledge up there? I think it’s one of the 2 relics I am missing and I can’t seem to get up there!