Rayman Origins Walkthrough
Table of Contents
- SNORING TREE PROLOGUE
- JIBBERISH JUNGLE
- DESERT OF DIJIRIDOOS
- GOURMAND LAND
- SEA OF SERENDIPITY
- MYSTICAL PIQUE
- TICKLISH TEMPLES
- GRUMBLING GROTTOS
- LUSCIOUS LAKES
- ANGSTY ABYSS
- MOODY CLOUDS
- Move forward and use gliding jumps to clear the four gaps ahead, then bounce off the lime and smash through the green blocks on the next ledge above. Move forward across this ledge and eliminate the shark, then smash through another stack of green blocks to eliminate the next enemy ahead.
- Clear the gap in front of you and shrink down to slip through the opening ahead, then jump across the next three small platforms to reach the curved ledge above. Run up the curve to land on the ledge above, then move forward and open the secret door ahead.
- Drop onto the ice block below and clear the next gap to land on the giant tin can, then smash through the green blocks and jump to ledge above to eliminate the enemy. Move across the wide gap by using the next two ice blocks below and land on the stack of fish food ahead, then continue to the right and stomp through the floor.
- Eliminate the enemy and smash the blocks beneath the fish food to your right, then climb over the container after it drops and jump onto the next stack ahead. Slide down the wall of green blocks below and smash forward through them to drop the fish food can on the enemy, then clear the next gap and break open the cage to exit this area.
- Drop back down past the three small platforms to the ground below and dash forward before the rolling spiked orange runs you over from behind. Jump the next two gaps ahead to reach the opposite ledge and continue forward to stay in front of another rolling orange, then bounce off the wall you come to and land on the small platform above.
- Jump to the ledge on your right and slide down the incline, then jump forward halfway down it to glide through the blue spiked fish and land beside the door below. Open the door and jump across the ledge ahead, then smash through the bottom story of the ice structure and duck under the spiked orange to collect the medallion in the chamber below.
- Exit the chamber by smashing through the green blocks and jump to the ledge above on the right, then move forward and eliminate the enemy. Drop to the ground and eliminate the bouncing enemy ahead, then jump over the two bouncing lime slices above and land on the tin cans below.
- Smash your way upward through the green blocks to reach the tin can with pink labeling above, then jump across to the next ledge and shrink down to squeeze through the opening ahead. Open the door and drop down onto the watermelon floating below, then tilt it down to the left so that you can run up it and enter the brass horn ahead.
- After being launch onto the straw, bounce off the side of the fish food can above and jump off the opposite wall to reach the next ledge. Open the secret door and jump onto the moving green block ahead, then stomp on this platform repeatedly to smash out the ice blocks above and drop the enemies into the water.
- Open the cage to exit this room, then drop down the adjacent shaft to land on the green blocks and move forward by smashing through them without letting spiked oranges fall on you. Enter the brass horn ahead to launch yourself onto the ledge above, then slide down the next curve and continue forward.
- Jump to the next ledge and bounce off the lime against the wall to launch yourself across the gap to the left, then bounce off another lime to launch yourself into the door above. Open the door, then stomp down through the floor ice blocks above and continue forward.
- Smash through the top two ice blocks, then bounce between the wall and cans of fish food above. Land on top of the can stack and jump off the upper part of the wall to your left, then glide over onto the uppermost green block and clear the gap ahead.
- Run up the curve in the wall and across the ceiling to collect the medallion, then drop back onto the stack of fish food and smash through the ice blocks ahead to navigate around the giant cans. Jump off the far wall and grab the rope above, then swing over to the next ledge and open the door in front of you.
- Jump the gap ahead and climb over the pile of blocks, then stomp through the three blue cubes stacked vertically to detach part of the structure. Wait on top of the tin can until the spiked orange bounces over you, then smash through the remaining blocks to drop the enemy into the pit and open the cage to complete the level.
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