Kiefer Sutherland to Play Snake in Metal Gear Solid 5
This morning, E3 2013 semi-officially kicked off as Konami presented the first of several developer press conferences scheduled between, well now, and the official start of festivities on June 12. While the presentation – a pretaped video – showcased several Konami bigwigs discussing the company’s history as well as developing social and mobile endeavors, the biggest reveal from the conference is that 24 Star Kiefer Sutherland will be taking over the role of Naked Snake AKA Big Boss in Metal Gear Solid V: The Phantom Pain.
Sutherland, introduced to Konami via producer Avi Arad, replaces original voice actor David Hayter. Hayter, who has previously expressed strong regret about about being removed from the role publicly, portrayed Big Boss in the English language versions of Metal Gear Solid games since 2005. After Sutherland was revealed as his replacement, he was magnanimous, tweeting support and praise for the 24 star (though he still got in a funny dig, referencing New Coke).
Ah well,Can’t fault @realkieferGreat actor, good man.The game will probably still be excellent.Like New Coke!
— David Hayter (@DavidBHayter) June 6, 2013
It has not been revealed whether or not Hayter has been replaced as Solid Snake in addition to losing the role of Big Boss, but after Hayter’s cheeky tweet, speculation here at Game Front HQ is that Hayter may end up appearing in the game in some capacity. We expect him either to play a pre-coma Big Boss, or perhaps a much younger Solid Snake. Given that Hayter has also confirmed he’ll appear at E3 and only yesterday appeared to refer to the toll the Snake voice takes on his throat, we expect to be proved right.
Kojima called Sutherland “the perfect fit in performance and age”, while Sutherland for his part claimed he had a personal connection to the role, and called the chance to portray Big Boss “an honor”. He raved that the the role is the first time he’s been able to capture what he calls “the human experience” in a video game. This is in part due to the new Fox engine unveiled in Phantom Pain, which Konami crows can create photorealistic experiences in a game. The Phantom Pain makes heavy use of 3D motion capture to create what Kojima claims are more “subtle” performances.
Metal Gear Solid V: The Phantom Pain will feature a middle aged Big Boss, still going by the code name Snake, in 1984. Kojima explained in the video presentation that the games themes “are a little different from previous games, such as race and revenge,” though how different was not revealed. One big change: in a first for the series, the game will feature an open world, though how open, and what this means for plot and gameplay, remain to be revealed.
“We wanted to see how far we could go in creating a truly living, breathing and thinking Snake,” Hideo Kojima said in a pretaped discussion of the game. Regarding the change in voice actor, he said “I wanted Snake to have a more subdued performance.”