Rebellion Hops On AMD Mantle Express Train To Metal

Rebellion Software is the latest PC game developer to adopt AMD’s new close-to-metal Mantle API.

Mantle will be used on all upcoming Rebellion titles and technologies, including the studio’s “Asura” engine.

From Rebellion CEO Jason Kingsley:

“We believe that supporting Mantle will enable us to stay on the bleeding edge of PC gaming and ensure that we don’t leave any performance on the table when it comes to offering gamers amazing experiences.

Our first Mantle supported title will of course be our flagship 2014 game, Sniper Elite 3. And although we can’t talk about them right now we can’t wait to reveal even more titles with Mantle support in the next year.”

Rebellion has been in the game-makin’ business since 1993, and it’s most popular games are Aliens versus Predator, and the Sniper Elite series (Sniper Elite V3 is coming in 2014). The studio has also worked on properties like Call of Duty, The Simpsons, 007, and Judge Dredd.

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2 Comments on Rebellion Hops On AMD Mantle Express Train To Metal

Name*

On November 21, 2013 at 5:38 pm

fantastic!!! amd taking over gaming world

JC

On November 22, 2013 at 6:19 pm

Good news as the more the merrier with something like what AMD is trying to do with Mantle.

@”Name*”
It’s not AMD taking over in any way, they’re making Mantle available to anyone in the hopes of making it an industry standard in the interest of the entire industry. Which is arguably the biggest reason it’s taking off so well and the best way to go about it.

If more and more games/engines start taking advantage of it, and it provides the advantage expected, it will become a case of join or possibly get left behind.

Now we wait and see if nVidia will join or try and compete with an alternative of their own presuming Mantle continues to gain momentum as it is. If they compete it will be to the detriment of the entire industry due to not having a global platform independent standard which all hardware could be designed to be compatible with, which avoids not only having to develop hardware and software specifically for different standards but also fractures research and time spent on improving it.

So of course it makes sense for nVidia to join, however considering some of their past decisions it’s possible they might not and ruin a great opportunity.

Microsoft will not like it either way, as it means games will not longer at all have to rely on DirectX/Windows, though fortunately they’re not in a position to do much about it other than blocking it on their consoles presuming that doesn’t cause a developer backlash or put their console at to much of a disadvantage against the competition.