Red Dead Redemption: Legends and Killers DLC Review
Yesterday saw the release of the second DLC pack for Rockstar’s Western epic, Red Dead Redemption. If you’re anything like me, you’ve been watching the release of Red Dead’s DLC closely, because the game itself was so much fun. This pack, titled Legends and Killers, was also the first DLC that required players to pony up some cash to obtain it. So, is it worth the cash?
Red Dead Redemption: Legends and Killers DLC (XBox360 [Reviewed], PS3)
Developer: Rockstar San Diego
Publisher: Rockstar Games
Release Date: August 10, 2010
The main component of Legends and Killers is nine new multiplayer locations. All of these new areas are placed into existing terrain, albeit with a few modifications. It’s not always easy to figure out where these new maps are, since they only show up in the randomly chosen playlist, so here’s a list of the new locales, and the game modes each supports.
- Blackwater — Gang Shootout, Gold Rush, Grab The Bag, Hold Your Own, Shootout
- Escalera — Gang Shootout, Shootout
- Fort Mercer — Gang Shootout, Gold Rush, Grab The Bag, Shootout
- Hennigan’s Stead — Grab The Bag, Hold Your Own
- Manzanita Post — Grab The Bag, Hold Your Own
- Punto Orgullo — Hold Your Own
- Rio Bravo — Gang Shootout, Gold Rush, Grab The Bag, Shootout
- Tall Trees — Hold Your Own
- Thieves Landing — Gang Shootout, Gold Rush, Grab The Bag, Hold Your Own, Shootout
In addition to the new areas, some existing maps have had game modes added. These include the following:
- Diez Coronas – Grab the Bag
- Pacific Union Railroad Camp – both Shootout modes
- Tumbleweed – Gold Rush, Hold Your Own
There is a lot of new stuff here, and some of it is quite good. Fort Mercer is probably my favorite. Whether you’re in a shootout, or playing Grab the Bag, the old fort is probably the best map of this DLC. My least favorite was Punto Orgullo, mostly because unless you’re with a really organized group, you’ll get separated and mowed down in the maze of rock gullies.
The most bland of the bunch is Blackwater. Once the novelty of running amok in the streets of otherwise civilized town wears thin, it’s just a basic layout of streets with basic rooftop sniper points.
In addition to the new maps, there’s a new weapon as well. The tomahawk works a lot like a throwing knife, expect for the massive amount of damage it deals. It’s rare that you don’t get a one-hit kill with it, and it can be used as a melee weapon as well. While it’s not very well balanced, it’s darn fun, and I can see players returning to the single-player game to earn the new tomahawk achievements / trophies.
The last of the goodies in this DLC is a batch of new multiplayer skins. Featuring eight characters from 2004′s Red Dead Revolver, including Red Harlow, Jack Swift, Annie Stoakes and Shadow Wolf. This may be the most popular part of the pack, judging from the folks I saw in-game last night.
So, is it worth the money? Well, that depends. If you’re into multiplayer, and are looking for some new places to ply your trade, then you very well may want to pick this one up.
However, if you’re into Red Dead Redemption for the singleplayer, and could care less about the multiplayer, you should probably give this one a pass. All you’ll get out of this pack is a new tomahawk.
The DLC is available now for 800 Microsoft Points on Xbox LIVE and $9.99 on PlayStation Network.
- New multiplayer locations
- Powerful new weapon
- Play as Mr. Kelley from Red Dead Revolver
- Nearly non-existent single-player content
- Some maps seems shoehorned into poor locations
- Poorly balanced new weapon (Yes, it can be a pro and a con, depending on which side of it you are)