Red Dead Redemption Swag Pack GIVEAWAY – Comment Contest

UPDATE: We have a Winner!

Congratulations to Josh, who presented a very interesting idea for a pirate-themed sandbox video game! Keep a lookout for new giveaways and contests every Wednesday, right here on FileFront.com.

Here is Josh’s full idea:

Josh:

I’d say give a pirate type game a shot. It could fit one of a few molds very well; a privateer working for his government to bring down opposing naval forces, a young orphaned kid trying to make his name in the pirating world, a disgraced ex-sailor forced into piracy to survive, an old pirate left to die by his crew and seeking revenge. It could be framed with a series of islands that are mildly close together for quick transport and then larger islands further away that would require one to steal a ship and get a whole crew together in order to make it and fend off other pirates, privateers, or navies; as well as dealing with things like supply levels, mutinies and stormy weather. This would give the game a HUGE feeling with different culture and different problems on the main islands. For instance, say one island is very closely tied to the government and you have to operate secretly and if noticed it’s an all-out brawl with money on your head/dirty dealing to get out of the gallows, another island could be a pirate haven full of crime and denizens that a pirate could use as part of their crew/just general help. It gives the gamer lots of options to how it plays out and can create a very interesting narrative in a vast world. And who doesn’t love pirates?

Some gameplay things I’d include would be making the focus be on melee weapons (swords, knives, etc) and make guns harder to use/more special to use since they were pretty archaic and getting more than one or two shots off from one would be problematic. You could have a parrot act as a messenger and send him shuffling back and forth between islands to see if heat has died down from crimes you’ve committed, getting into contact with allies, looking for land while you’re at sea and other things.

_________________________________________

It’s Wednesday, which means it’s time for another FileFront.com giveaway! This week, we have a whole bunch of Red Dead Redemption loot to get rid of. So…

The Deal:

It’s no secret that Rockstar are quite adept at creating “sandbox” video games, which turn you loose in a fully realized video game world. They’ve recreated the 80s (Vice City), the ghetto (San Andreas), and of course, the Wild West (Red Dead Redemption).

But there are so many more sandbox worlds which have yet to be created. That’s where you come in.

Here’s How You Can Win

  • Drop your best idea for a sandbox video game setting in the comments section of this page.
  • Your sandbox video game idea can be from any era, in any location. It can be a “real” setting, or a fictionalized setting (i.e. post apocalyptic).
  • You might give us a short description of what would make your sandbox video games setting so cool, list some gameplay mechanics/features, etc.
  • Our favorite idea wins the swag pack! We’ll ship it over to you, free of charge.
  • U.S. contestants only. Sorry.
  • We’ll run the contest through next Wednesday, October 6

Swag Pack Includes

  • PS3 version of Red Dead Redemption
  • Large Red Dead Redemption T-shirt
  • 3x Red Dead Redemption stickers
  • 1 deck of Red Dead Redemption playing cards
  • 1 bar of “Eradication Soap,” which reads: “Tough on blood and manure”
  • 1 set of old timey dice

Now, get commenting!

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37 Comments on Red Dead Redemption Swag Pack GIVEAWAY – Comment Contest

Mark Hggan

On September 29, 2010 at 12:37 pm

Game set in Underworld, people have reorted to living in underground cities after the end of the upperworld. water is like gold.

Alex Gross

On September 29, 2010 at 12:39 pm

The best Sandbox game would be set in a world like “The Tick” or “Mystery Men” where there are legitimate (and illegitimate) ‘superheroes’ and ‘super-villains.’

Your character would exist in a “CITY”–perhaps a clone of NY or LA and continually customize your character to be a hero or villain as you see fit.

The game would have the action of, say, InFAMOUS, but the humor and satire of GTA4. (Thumbs Up!)

Mike

On September 29, 2010 at 1:28 pm

I would love to see one in the same time period as assasins creed. or even in roman times. I think the modern sandbox games are overdone. As far as weapons they would obviously be mostly melee so it would work on a combo system instead of the point and click of guns. So that would lead more into an rpg element of leveling the weapon combo’s. Also scaling buildings is a big hit for me in sandbox games. So being able to scale building EG assisins creed style would be rad. Also extensive annimations and gore would be necessary. Maybe online co-op? The main enemy would be an opposing assasin organization that is also leading a crime syndicate. Also boss fights are absolutely necessary. As well as collectables, coins, orbs, or the otherwise. Thank you for your consideration.

BlackHaxe

On September 29, 2010 at 1:40 pm

The setting I was thinking of would be in an ancient Japan overrun with demons and such things. Ancient Japan has a variety of settings such as cold icy mountains, fierce and scorching volcanoes, lush plains, wide rivers and valleys, and cities with buildings where the most badass of all battles could take place. Each terrain may have different effects on the player such as snow would slow movement and heat could cause fatigue if out for too long. You would play an outcast warrior, who battles the demons and evildoers wherever they may be with your shurikens, bow, and your wit. You would travel with your trusty horse sidekick on land, swim by boat, or fly with your builtin hang glider.Everything would be scalable so that fights could even take place high up on the rooftops. You would be able to travel to various cities throughout Japan making allies and friends, among the poor and high nobility. Everything you do has consequences. Destroying a statue of a noble would cause that noble to come after you in order to get compensation. There will be a lvl up system for everything you do. If you make a choice, kill an enemy, let an enemy go, destroy a building, climb a building, or even kill a cute and fuzzy squirrel.

Bob

On September 29, 2010 at 1:59 pm

Instead of somewhere like Fallout or City of Heroes/Villains, the game should take place anywhere from 1900-1935. The character could be a greaser, nerd, or joe sixpack, and a campaign mission could put you in WWII in pearl harbor. Also, instead of being trapped in one area, you could travel to different cities and explore the tongue-in-cheek humor there (I’m thinking New York (or LA), Chicago, and Japan (japan being the last, and then there is the war mission). Earlier i mentioned 1900′s. You could make a “Bully” type game, but in college, so there can be violence and controversy. Thank you and enjoy the ideas.

Lukaszdm

On September 29, 2010 at 4:06 pm

I think the best sandbox game would have to be either USSR or US (or both!) near the end of cold war. The world is somewhat fictional, as you are an spy and have “experimental” gadgets such as sticky-shoes so you can walk on walls/ceiling, a jetpack with an ability to lunge at enemies. The sandbox game would be somewhat wacky, lot of hammer-space humor and secrets to unlock after you manage to, for example, use a boomerang-hookshot (it flies around something and pulls you towards it after you catch it), to pull X amount of enemies into moving traffic. Point is, the game is based on humor, and in addition to spy missions, which have both action (have you ever took down 3 Russian tanks with supermagnets?) and stealth (cloaking device ftw!), the player will be able to walk the streets of Moscow or it’s rival Washington, and wreak havoc as an unnamed villain just for the fun of it.

Doug

On September 29, 2010 at 5:24 pm

In Himalayan Mountains, I altitude, weather and rugged terrain would all come into play, in this game. The tech would very improvised. Using what ever can be found.

Dan Pallares

On September 29, 2010 at 5:54 pm

A game set in a near-future setting (think cowboy beebop, blade runner, etc…) with a lot of social decay. Hunger and poverty are abundant, and corruption runs trough every area of the government. The main character would be a Hunter, an individual who takes jobs “recovering” things, be them criminals, valuable objects, kidnapped people, or information; a sort of privatized police officer. The “world” essentially a sprawling metropolis, would be clearly divide into sectors where the elite live, and degenerating to areas where gangs and violence runs rampant. Missions can take place in any of those areas, and you can equip the character with items to increase his/her effectiveness depending on the situation, but retain the option to take on missions any way you choose. For example, an item recovery mission could be easier to complete with a stealthy approach, but you can go in guns blazing if you want to, and if you have the firepower. equipment can be purchased and upgraded with the money you get from completing jobs, but failing a mission or getting killed could result in the loss or damage to the equipment used. You will have a general idea of the difficulty of the mission before you take it, should you decide you don’t want to, or you are not equipped well enough, but more difficult missions also pay better. The effects of the completed missions can be seen in the world, like more officers patrolling violent areas if you eliminate corrupt politicians or police officers, or upgraded weapons and equipment for purchase if you obtain data for weapons vendors or manufacturers. I just came up with all this stuff off the top of my head right now, so excuse me if it seems a bit rough around the edges.

Oscar Mike

On September 29, 2010 at 7:15 pm

Game sets during the late Tokugawa Shogunate and possibly conclude during early transition to the Meiji Era. You play as the only samurai who survived during one of the Shogunate’s skirmish with the rebels. It ended as a disaster as your army was wiped out. It seems like a botched campaign and you vow to take revenge for your comrades and find out the main source of all this. With your general gone, you become a Ronin. Eventually, you find yourself as a member of the Yakuza and starts building your own family. Themes of war, violence, politics, deception and finding oneself mixed with Rockstar’s humor. Main attraction is the new introduced swordplay that comes with different styles. It replaces the guns from previous series but some projectile weapons will be introduced. Shops, side missions, warehouses and even rackets and businesses are part of the gameplay. Horses, carriages and even man-operated rickshaws will be part of transportation. Huge game map that covers all of Feudal Japan. You can travel from Sapporo to Edo(Tokyo) to Kyoto to Nagasaki to Okinawa to the Ryukyu Islands. The four main islands of Japan will be accessible: To the north is Hokkaido, Honshu and Shikoku at the center and to the south is Kyushu. Game takes some elements from GTA series and Red Dead Redemption. More freedom in how to tackle a mission. And of course, a good, bone chilling, riveting storyline.

Robert

On September 29, 2010 at 7:31 pm

London, England 188o’s… the era of Sherlock Holmes and Jack the Ripper. Play as detective, criminal, or a combination of the two in a series of missions involving mystery, scientific weaponry, and the occult. Work your way through the underworld’s seediest characters in an attempt to rule them all or show them the ill of their ways through a unique brand of justice. Decisions made by the player early on deeply impact the final outcome of the game and determine how characters interact in and out of cut-scenes.

Aaron joshua

On September 29, 2010 at 9:04 pm

the army had been doing expirients on men to see if you could make a man weapon to make them indistructable for the war in afganhistan insteaad they created a war maniac the man is dead and it seems he cant be killed . you are playing one of the men responsible .his wife and kids died because of the man killing them . he wants to stop the man and get his revenge the man tracks him down and the afganistan military has his as a weapon on the americas he rapidly moves across the country . the main charactor fights afgan soldiers as they get in his path and he finale gets to the man and fights him realizing it would have been better leaving it alone they were fighting at a military base and he finds a nuclear warhead in a warehouse and makes it go off then the world seems fine then , then you are suddenly in a lab and a baby was created not born created and turns to be the same creature as before

avrus96

On September 29, 2010 at 10:53 pm

Ok.. like Red Faction 2, but with ArmA/Flashpoint realism playing in a living, breathing Iraq or Afghanistan city as an Insurgent (or perhaps mercenary?). Anyway a game that would actually inspire fear when lashing out at a MUCH more powerful, deadly and oppressive enemy force. Similarly, WWII French resistance would be good, but I suppose Saboteur has already done it. I think it should be first person with as much realism as possible.

Anyway hopefully someone at least reads this haha. The rest are too long?

Nigel

On September 30, 2010 at 8:59 am

I’d like to see an open world game based in the universe of The Matrix. The last two entries in the trilogy were , but lets not forget the first one created interesting Sci-Fi lore as well as a large area in two different plains, Reality and “The Matrix.” It would play like a cross between GTA and Red Dead (Dead Eye of course is bullet-time which was used originally in The Matrix) while following a similar story line to the Matrix.

Arty

On September 30, 2010 at 10:55 am

their should be one that is based on mexico, like the cartels, starting off with the character being a street gang member and moving up the ranks, to become a cartel transporter,then becoming a king pin himself..their wouuld be missions like transporting illegals over the border,taking out a mexican politiian, and also wars between the goverment and cartels..

Arty

On September 30, 2010 at 11:02 am

theirs being a chinesse,african,cuban and european person in the all the grand theft auto games and a white man on red dead, their should be one baced on the latin side, like a san andreas based on a mexican, going on too becoming a cartel member by fleeing to mexico from legal issues…type of weaponary would include many since its modern time..or another one would just be like the mafia with an italian guy…well yeah..

IamDefiler

On September 30, 2010 at 12:20 pm

Here’s the general idea…Mirrors Edge meets (some japination film) meets Just Cause 2.
Huge open world set in the near future where the story starts in the lower level “slums” where the poor live in filth, trash and debris run by a police state. The garbage, etc. keeps piling up over time as it falls from the rich, who live in an almost floating world “The Sky” one mile above, where things are almost too pure and clean similar to the way Mirrors Edge looked. This is kind of like that japination film where the robot girl is created from junk parts by the old man in the slums. Then he gets killed and she has these killing instincts, etc. and seeks revenge. I forget the title. Anyone?
You would be similar to that robot girl…you gain/develop these powers over time as you discover them and find better parts to replace your existing ones. You would/could follow through the games story line starting with your “fathers” death by the government for “bogus” reasons all the way through to finding and possibly killing the Head of State. There will be your typical storyline twists like the Head of State is really your fathers brother and your only link to your past as a near-human alpha unit, only the “Rich” could afford, thrown away as later models replaced you.
The game would be in two very different zones. The lower (The Slums) and upper (The Sky). You would need to travel back and forth from one to the other to follow the story line or at will. This is a sandbox game so the choice is yours, right?
All the stuff in between would be the “sandbox” things to do. Finding police/militant bases, propaganda, misc. items of destruction owned by the government and destroying them (a la JC2). You would travel by hijacking run-down modes of transportation in the slums. I.e. bicycles, tuk tuks, cars, railways, military vehicles, etc. And by future type transportation in “The Sky”. I.e. Hover cars, bullet trains, warp drive planes and helicopters, etc. You could also use transportation from one zone to get to another. The surrounding NPCs would react accordingly (poor never seeing a hover car or even knowing one exists therefore drawing more attention, good or bad, to yourself). Breaking into security bases, buildings, etc. would be by way of parkour type moves (a la Mirrors Edge), stealth or all guns blazing. Again, your choice. The buildings initially would be many and close together in the slums. Lots of alleys and sewer systems to make get-aways or shortcuts. There would be all types of ways to scale walls, jump from rooftops, etc. In “The Sky” you would have more high-rise buildings but as your components and abilities increase it would open up more opportunities to reach other buildings or different ways of gaining access, etc.
Add in different types of weapons, collectable items, other NPCs (for or against your cause) with optional side missions. I.e. “Recover this part for me from the government at such-n-such base in “The Sky” and I’ll reverse engineer it and build you better legs.” and I think you have a pretty kick butt sandbox game. :o )

Aaron Ware

On September 30, 2010 at 4:16 pm

supernatural video game . all of the creatures from supernatural you could choose from sam/dean or the terrible lucifer.

Cody McKenzie

On September 30, 2010 at 4:53 pm

at East carolina university greenville nc. you have the option of going to class making good grades with options or playing a sport and being active in clubs or you can be the party animal and go to clubs do drugs or sell and hook up with random chicks

Steven Fargo

On October 1, 2010 at 5:10 am

From 1920-1933 during the prohibition. Organized crimes, bootlegging, the classic rooring 20′s

Sarah

On October 1, 2010 at 5:41 pm

You start off the game as in the world as it’s beginning. A small forest is your home. You must fight and learn to progress. You come to find after your first death that you are immortal. The game is spent traveling through the different areas choosing actions that could affect the time line for better or for worse and which cities you will travel to. You can fight in decisive battles such as the world wars, the civil war, any revolution. Participate in major events in history. Basically, become any major influence in history. The throw back is when you “die” you have to switch cities or times and become a new person. Meaning if you die before you want to you may miss certain events. Also there would be a time limit to how long you could stay in a city during a specific time. If you stay too long people might become suious of how you retain your youthfulness and power. A game for nerds I suppose. A game that’s sure to be interesting though.

Josh

On October 1, 2010 at 6:55 pm

I’d say give a pirate type game a shot. It could fit one of a few molds very well; a privateer working for his government to bring down opposing naval forces, a young orphaned kid trying to make his name in the pirating world, a disgraced ex-sailor forced into piracy to survive, an old pirate left to die by his crew and seeking revenge. It could be framed with a series of islands that are mildly close together for quick transport and then larger islands further away that would require one to steal a ship and get a whole crew together in order to make it and fend off other pirates, privateers, or navies; as well as dealing with things like supply levels, mutinies and stormy weather. This would give the game a HUGE feeling with different culture and different problems on the main islands. For instance, say one island is very closely tied to the government and you have to operate secretly and if noticed it’s an all-out brawl with money on your head/dirty dealing to get out of the gallows, another island could be a pirate haven full of crime and denizens that a pirate could use as part of their crew/just general help. It gives the gamer lots of options to how it plays out and can create a very interesting narrative in a vast world. And who doesn’t love pirates?

Some gameplay things I’d include would be making the focus be on melee weapons (swords, knives, etc) and make guns harder to use/more special to use since they were pretty archaic and getting more than one or two shots off from one would be problematic. You could have a parrot act as a messenger and send him shuffling back and forth between islands to see if heat has died down from crimes you’ve committed, getting into contact with allies, looking for land while you’re at sea and other things.

Adam Cunningham

On October 1, 2010 at 7:23 pm

Think Mel Gibson in Mad Max as the main character. The game would be set after the sun has awoken from thousands of years of hibernation and solar flares destroy the planet. Radiation burns earthquake catastraphy. Just like pangea the continents shift and the earth is unrecogizable. People have to go into deap caves closer to water in aquafers. You play as a teen that leaves the cave for the first time since birth. Having to were special equipment for his eyes and skin. He fights to protect his population and to find other colonies that may be out there. He would encounter anamals / people / creatures that have evolved to live with the new earths environments. a cool twist would be some people in the caves want to digg deeper as others want to go to the surface. surfacers encounter mutated creatures. diggers encounter ancient ruins and anciant monsters. The game will be like gta and Red Dead third person. You go from rags to riches on you journy. you make your own weapons out of stuff you find. the main charecter should look like Mad max with the same swagger. Another twist could be some people escaped to outer space and they think all people in caves are hostile and they have advanced technology so they have the edge when you fight them.

AARACUDA

On October 1, 2010 at 8:13 pm

do a grand theft auto were you can fly all around the world and you fly to places on missions or as free roam and you can walk in any door except if they are locked . you could buy cars in dealerships . you could have a wide variety of weapons when you walk into gun stores . and when you talk to people you could become friends with them . you could decorate your house and buy couches and beds and anything you can buy in the real world . when you walk up to people you can have a variety of choices like make fun of them or flirt with them . the basic story of it is flying around the world doing jobs for different gangs and you become a hit man and you have to take out members of your other gangs and you have to make the choice of who’s side your really on you could choose by talking to the gang thats side your on and then going and killing the other gangs of until your gang rules over all gangs then military starts interfiring with that then you fight various military groups until the world becomes a dictator ship and your gang is now the only army in the world and no one can stop you .

NON-US

On October 2, 2010 at 12:33 am

People love a game where you are litteraly “free”. So, the sandbox should be huge, with multiple islands being connected to eachother with very long bridges. Each island shows it characteristics: The poor island, where small houses are seperaated by small streets, like the favela in Brazil. Crime is ruling over there

A second island where there are communities of people immigrating, not too rich, not too poor, like the Irish, Arabs, Europeans, Asians, etc …, so there is some multiculturality.

The third island being that of the rich persons, flourishing with high tech streets, huge buildings, sea-side mansions etc …

The themes that everyone loves are in WW 2, but this should be in 2011 or something like that, not too far in the future.

The character should be fully customizable, like face, body, clothes. He should have a vast name and vast voice.

The character should be an ex-justice enforcer, like police or even army, being fired from it. Then you have the choice to be a vigilante, like doing missions for other people fighting crime, or you can be a mobster, climbing up the ranks of the crime syndicate for the different gangs around there.

The main story should be you investigating why you’ve been unfairly fired. Then, you should find out that it was all a set up by the police to get rid of you because you knew of their dirty practices (which have to be invented yet). At the end, you should take up against the police or army.

The gameplay should be traditional: Running around, shooting, driving, carjacking, flying, racing, hanging out with friends, sub-missions etc …

There should be some things added, like more meelee combos and unique hand-to-hand combat systems, where you can disarm an enemy while being unarmed yourself. You should also be able to perform stealth killings.

The environment should be destructible, with more open houses, car collision like in GTA IV, also the ragdoll thingy and physics of GTA IV.

Some indepth information about the missions: You can choose whether you work alone or with a gang, but every choice you make should have consequences.

I think most ingredients for a good sandbox game are here. If anyone wants to add something, go ahead :) .

BTW, I’m not from US, but I thought I’d share my idea, because such sandbox game would be AWESOME! Thanks for reading !

Tony Garcia

On October 2, 2010 at 12:46 am

My idea would be based in a post-quarantined city where a virus has turned people psychopathic.The main character was unable to make the evacuation.Now you would have to mix stealth with well timed combat because in order to survive you have to be smart.A sand box game should be a story that is written by the player.The outcome is what you decide it is.The possibilities are endless.I have tons of great ideas,but giving them away on the forum would be foolish (no offence) get at me File front (wink)

Daniel Guzman

On October 2, 2010 at 2:28 am

A white space, that you enter through a door. Your thoughts are your limit. Players or a player can just enter anything in the english language. Or any other languages. It will appear, and. . . You can delete it any time you want. Arrange sizes, color, modes, time, width, height, length, depth, figures, type, race. It can be a rpg, fps, mmo, mmorpg, shoot um up, side scroller, 2d, 3d, virtual, hologram, open space, small space, big, space, huge space, gigantic space, no space, black, color space. You thinking is, your creation.

Mario Sciascia

On October 2, 2010 at 8:33 am

The next sandbox idea should be about a deserted mine and zombies coming from a core of some secret military chemical that the miners dug into by mistake. The deeper and deeper you go the more mutated the miner zombies you face. Sounds like fun.

h-prop

On October 2, 2010 at 11:35 am

A college campus flooded with zombies. corpses, coeds, and a little academic asskicking

be perry

On October 2, 2010 at 11:38 am

well am a HARDCORE GAMER so it is going to video game themed.
it would go somethng like this:
create a charecter
mini games that would be based every catagory of game.for instants:
action
adventure
RPG
sport
puzzler
trivia
shoot ‘em ups
racing
retro gameing
if i missed any catagories then please add them
the plot would be open ended DREAM-ALTER REALITY-REAL WORLD world.it would have a main story ,sub-plot that would entail what would happen in the MAIN STORY PLOT
as for the MINI GAMES they would appear in hidden places and/or slightly and/or in plain view u would have to work to get the rewarding mini games that would help u in the game. when i mean help i mean:
MONEY
GUNS
POWER-UPS
KEYS AND/OR KEY CARDS
MUSICAL PASSWORDS
CLOTHES
FOOD
AMMO
FUEL
it would e on :wii-de-dsi-3ds:PS3-PSP AND THEY WOULD INTERACT W/ EACH HELD OF THE CONSOLE AND OTHER HAND HELDS MEANING THE 3 NINTENDO HANDS WOULD INTERACT W/ EACH OTHER AS WELL AS THE WII AND THE NINTENDO HAND THAT U CURRENTLY OWN SAME GOES FOR PS3 & PSP
HOPE I GET CHOOSEN :)

Grgry

On October 2, 2010 at 6:16 pm

It’s the year 2656, and your part of a militia, your name? You don’t have one. You are given the code H-747 as a name, and its time to regain the city your former government has ran you out of. Your on the Peacemaker, the grandest ship of the militia, but you are just a private. Your awaken by an alarm, that calls everyone to their stations, its time for the attack. The city of Latherin, is in sight, as you are called into the main conference room. The captain has ordered you to send a message to one of the officers in the 1st hanger, until Peacemaker is attacked. The captain has ordered the attack, as you see thousands of airships leave Peacemaker for the attack. The damage to the Peacemaker has led to a lot of damage to the ship having you explore the vents of the ship. You get to a series of escape pods, which ever escape pod you picks takes you to a different part of the city. There are 7 pods pick one will crash land you to different parts of the city. There are 13 different layers to the city of Latherin. The first being the slums where the crooks and sick live. When going up the layers increases the better living conditions.

You are given nearly full access to the city exploring through the slums, markets, prisons, hospitals, living areas, you name it. And you also explore the vents of the city getting to places you can’t get to walking around the city.

Theres a hole range of weapons from daggers to laser guns, depending where you are in the city. Also you have the mana glove, where you are given a range of special abilities, but your going to have to find them first.

The groups of the game are first, your group, the Rebellion, fighting to gain democracy. Another one is the Government, which has four forms of classes, the Cobras which are assassins, the Blood which are black mana users, the Steel which are the more armored units, and than theres the Corporation which is the leading class of the Government. Theres also the Militia another militia group made up of the citizens of the city that you the Rebellion left behind after leaving the city of Latherin. And then there’s the Rage, mostly found in the slums, the largest level in the city, and also the first level, the Rage is built of the sick minded who don’t trust anyone. Unlike the Militia that will help you out in times of need.

You can also make and upgrade your own weapons.

Your goal is to find your way to Level 13 and kill the Government head. With a fully explorable world, customizable weapons,special abilities, and secrets this sandbox shooter will win the hearts of millions.

Also I would like to add it plays like Half-Life.

Stephen

On October 2, 2010 at 6:18 pm

Cavemen and dinosaurs!

Collin

On October 2, 2010 at 11:52 pm

Dallas texas in a zombie apaocalypse. You play as a biker with 2 gang mebers and one has been bitten the infected one dies in the beginning. the other one commits suicide so now your alone. its a free roam with online multiplayer co-op rpg. you can meet fellow survivors and roam with them. but they are YOUR responsibility. you can go in stores, buildings, houses.ETC. you can be in first or third person. in the beginning you start with a signature bat with a nail in it. charged atacks will do kill scenes quick attacks will just hit. you can go in gun shope and take anything you see. no loading when entering stores. you can get any vehicles that arent destroyed. and the city is quarantined.

cody

On October 3, 2010 at 12:45 pm

set in nazi germany and you are a nazi killing jew like from inglorious bastards

Adam

On October 3, 2010 at 1:04 pm

A Dr Who game where you can pick any time period and when you get there you have a whole city or two full of people you can interact with.

Mike

On October 3, 2010 at 2:08 pm

How about a game where there are sequels. Like a man who starts out in the army and ranks up doing semmingly impossible tasks. He can leave and enter the barracks at any time. Time passes and he get relocated onto another country.

Yuryu

On October 4, 2010 at 6:40 am

How bout a world where you have multiple times. Say its a modern city, but you can go back to say medievel to do a certain part that will alter your present. no loading, just the ability to shift your current time back and forth. Keep basic building ths same but sprites and textures change, as well as what your are able to do. You can have an interaction mechanic based on the time and all fun things like that.

Murray

On October 4, 2010 at 10:05 am

How about a sandbox story about a Native man that escapes from his reserve because of Demon Spawns from hell come to come thur a sacred cirle. with weapons from bow and arrow, knife,