Red Orchestra 2 Encounters a Two Week Delay

I’ve been looking forward to Red Orchestra 2: Heroes of Stalingrad for quite some time. I was a fan of the Unreal Tournament 2003 mod and RO: Ostfront, so it should be no surprise that I was kind of sad to learn that Tripwire Interactive has delayed the game. Luckily, it’s only a two week setback.

In the FAQ on the game’s official site, Tripwire confirms the delay, stating,

So people understand, internally no dates are being pushed back. Everything will still be finished to the same dates as for the original release date. What we are doing is buying ourselves 2 extra weeks of QA and bug-fix time.

We haven’t taken this decision lightly: moving a release date late in the day is a nightmare. We’ve done it because we feel it will make a difference to the product on launch day – for the better, obviously.

It’s a short delay, but it’s still more than those of us looking forward to the game were hoping for. At least we still have a release date, and we know that Tripwire’s using the game to make the game better for all of us. That’s got to count for something, right?

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2 Comments on Red Orchestra 2 Encounters a Two Week Delay

Red Menace

On August 8, 2011 at 11:33 am

Releasing polished games? Who does that anymore? Good on Tripwire, I’m okay with delays if it results in a better game.


On August 9, 2011 at 11:05 pm

Releasing polished games? Who does that anymore?

Uhhh…no one…still. DON’T believe the hype, your still looking at the same post release patches no matter how they try and spin it.

This is just the ol’ maybe this will make us look good to more potential buyers so we can get us some more pre-orders. Its straight out of the “Tactics 101 ways How to” Chapter 10 Sell more copies of a cheap ass multi-player on a low end marketing budget.