Remaking Lara Croft for the Tomb Raider Definitive Edition

How far did Crystal Dynamics go in upgrading Lara Croft for the Tomb Raider Definitive Edition? Every single strand of hair on her head reacts to movement, wind, and other weather conditions.

In a new dev diary, Executive Producer Scot Amos breaks down the technology used to upgrade Tomb Raider for the Xbox One and PlayStation 4, and I’ve got to admit, the results look terrific. I played Tomb Raider, and loved it, on PC, so I feel like I already played an upgraded version, but still, Lara Croft has never looked better.

That’s because CD gave Lara a full model upgrade, essentially rebuilding the already rebuilt gaming icon from scratch and with 5X more pixels. The result is a far more realistic, albeit slightly different-looking, character. See for yourself in the dev diary below:

We’ll all get to see how the Tomb Raider Definitive Edition looks in action when it’s released next week, January 28.

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3 Comments on Remaking Lara Croft for the Tomb Raider Definitive Edition

rickshaw

On January 21, 2014 at 4:06 pm

Excellent work! :)

Dach

On January 22, 2014 at 1:15 pm

This is just ridiculous, I’d rather they’d spent time up-scaling all the textures and geometry in the game and cleaning out every last bug they couldn’t get to the first time through, rather than just making Lara look “pretty” by rebuilding her whole head.

I now have no interest in the game simply because of the weird uncanny valley changes they have applied to Lara.

I just can’ play where I am aware of just how strangely fake and shiny her hair looks no matter what the lighting is in a scene.

Maay

On January 23, 2014 at 3:22 am

It does look really, really good. Awesome work there !

I’ve loved that game very much, at least the beginning…

Because I have one big big problem with it : the camera shake (not in cut scenes, but during actual play) gives me nausea pretty quickly, and I haven’t been able to finish the game. I find very unfortunate that there is no way to cut it down totally, or at least smooth it down drastically.
That was a nasty surprise for me, this is the first game ever that gave me nausea…