Resident Evil: Operation Raccoon City Review
In the multiplayer department, there are a few different experiences offered by Operation Raccoon City that take the game in a competitive direction, and those are nice. You’ll hunt survivors in one game mode, for example, and take out other operatives in another while fighting off zombies. They’re a nice change of pace, although the camera placement means you’ll be getting attacked by zombies you don’t see coming quite a bit, and that can be frustrating. Still, it adds an interesting degree of chaos to the standard multiplayer conventions.
But regardless of the few interesting positives scattered around, the facts of Resident Evil: Operation Raccoon City are that it’s not very much fun to play. There are way too many broken mechanics, or just plain badly made ones, to be excused by ORC’s nostalgic fan service. That’s not to say that there isn’t fun to be had, but the circumstances to find it are very specific, and it doesn’t last. Operation Raccoon City feels more like a cobbling together of all the things that are wrong with third-person shooters in modern games, with little time or effort addressed to making it play well. A game can’t subsist on nostalgia alone, and Operation Raccoon City proves it.
- Goofy B-movie atmosphere
- Lots of callbacks service for long-time Resident Evil
- Great at invoking nostalgia for 1998
- Can be fun to play with a full team online in bursts
- Terrible interaction mechanics mean you’ll pick up weapons instead of your downed teammates
- Finicky, irritating cover system
- Set piece battles include weird design choices that defuse tension
- Seems to struggle to find online games
- Bad dialog and weak acting start out fun but become grating pretty quickly
- Squad AI is pretty terrible
- Boss fights aren’t that engaging
- Fan service, though rampant, falls flat in several key places
Final Score: 60/100