Resident Evil Six Apparently Consists Of Mostly Cut-Scenes
Game Informer calls our attention to news that Resident Evil 6 might not just be a departure from the survival horror genre the series pioneered, it might be a departure from the concept of ‘playing’ a game. The British Board of Film Classification, the UK’s version of the MPAA, has taken a close look at Resident Evil 6 in advance of the game’s October Release. While there isn’t any controversy surrounding the game itself, one of the BBFC’s findings is kind of jaw-dropping.
Resident Evil 6 has approximately four hours and 15 minutes of cutscenes.
Damn, that’s hell of cutscenes. Naturally, when this broke Capcom kind of realized how silly this makes the game look. They quickly issued a statement to Game Informer denying this amount of non playable content:
While we have not confirmed the final number of cutscenes in the game, the BBFC length also includes death scenes for the six characters in the game, and is not an accurate representation of the actual cinematic cut-scene total, which will be less
So, um, how long are these death scenes? And how many of them are plot-required, or optional depending on decisions you make? Yesyesyes, it’s entirely possible they made a lot of content that they knew wouldn’t make the final cut, but it sounds like we’ll be seeing a ton of cutscenes regardless of whether it ends up being quite this long, and that’s kind of sad. Based on the demos and trailers, it’ll be lots of 80s action movie nonsense. Now, the perfect outcome would be if they’re also unskippable. But surely Capcom wouldn’t create hours of unplayable and unskippable content, right?
Or maybe I’m wrong. What say you, Game Fronters?