Respawn Announces Titanfall Matchmaking Changes
Respawn has plans to update Titanfall’s matchmaking system to make better use of player skill data.
The studio announced the changes today in a post on the official Titanfall website. The alterations are being made to correct “a lack of variety” in teams that Respawn believes to be hurting the quality of matches. They will be based on information gleaned from the game’s back-end skill system and will include changes to the way the game picks opponents and organizes teams.
Concerning the opponent matching, Respawn explained that it intends to integrate lengthier wait times to allow the game “to build better teams.” The current system, comparatively, “[prioritizes] speed over quality,” something the studio believes has been detrimental to the game. Likewise, it will now “periodically split teams apart” when round after round statistics show that “one team is dominating” and the other team is consistently losing.
Respawn’s hope with these amendments is to create “games that are worth staying in” as well as “[ending] some of the frustration” that many of the game’s fans are experiencing with the default matchmaking. Players interested in testing out the new changes can do so “immediately” in an “Improved Matchmaking (Beta)” playlist now available in Classic MP. Based on the performance of the beta, the studio may expand the refined systems into other playlists.