Respawn Details ‘Swampland’ Map for Upcoming Titanfall DLC

Respawn Entertainment dropped some new details today about its tree-heavy “Swampland” map for Titanfall, the third (and final) to be included in the game’s first DLC pack, titled “Expeditions.”

Explaining the ideas behind the map on the Titanfall blog, Swampland Level Designer Chris Dionne discussed the way the map shifted during the development of Titanfall and after:

“With Swampland I tried to add a unique experience to Titanfall while staying true to the original themes of the level, like overwhelming nature and its intersection with technology,” Dionne wrote. “This was a level born of heavy experimentation and iteration.”

The most notable thing about the map, it seems, are the huge trees that make up its center and primary theme. Players will be able to run along their trunks as Pilots and use them for cover in Titans, and the prospect of “jumping from tree-to-tree like ninjas” does sound pretty cool. Though the trees are big, they seem like they’ll provide a different wall-run experience from the usually straight masonry of man-made structures found in Titanfall’s other maps, which may well lead to some new experiences and strategies for players.

You can check out a quick making-of feature for Swampland in the video below.

While Swampland sounds cool and I’m interested in seeing new content flowing into Titanfall as a player of the game, I have to admit that I’m already annoyed at where Electronic Arts and Respawn seem to be going with their big new multiplayer shooter. Prepping to sell new content — well, new maps, and only three of them, for $10 — strikes me as a problem. That’s because Titanfall feels really, brutally unfinished, even today.

In order to thrive, a multiplayer-only game needs to bring out a diverse, expansive multiplayer experience, but at the moment, Titanfall comes up short in a lot of areas. It’s skimpy in terms of game types, and while there are lots of maps, there isn’t a ton of variety in how they’re played. The game is only slowly adding things like matchmaking that doesn’t completely suck (a new system was patched in after launch), the ability to play in private matches (also added post-launch), and other useful tooks like clan support and the like.

Selling off more content on Titanfall is all cart, no horse. It doesn’t really need more maps, it needs more ways to enjoy what’s there. Electronic Arts hasn’t released how many copies of Titanfall it has sold since launch, but if it wants the game to be a long-standing franchise to rival Call of Duty and other multiplayer shooters, the publisher and developer are going to need to treat players right before trying to nickel-and-dime them endlessly. Take the long view, EA, and settle in to making Titanfall as awesome as possible. Then worry about DLC. A continuously great game will bring players who want more, I promise.

The Expeditions DLC is the first of three planned expansions for Titanfall, and will run players $9.99 on Xbox One and PC. You can also snag a season pass for all three packs for $24.99.


Phil Hornshaw is senior editor at GameFront. Read more of his work here, and follow him and GameFront on Twitter: @philhornshaw and @gamefrontcom.

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