The Wolf Among Us Episode 2: Smoke and Mirrors Review
The premier episode of The Wolf Among Us felt almost like it could be a narratively complete story. With a strong opener, several big set pieces and a gut-wrenching finale, it was an excellent first act. Episode 2 is dependent not only on its prequel for context, but on the next chunk of this narrative for a clean resolution. It can’t be anything other than an incomplete work. That’s not necessarily a problem, but the wait between the first two pieces of this pentalogy clocked in at a full three months. With such a long stretch, I found I had forgotten quite a few of the finer plot details, and the opening recap didn’t help as much as much as it probably should have.
It’s hard not to recommend that potential buyers wait until the season finishes so they can play each episode at their leisure. It’s strange that I find myself recommending that, though, because it flies directly in the face of what Telltale’s goals seem to be. Perhaps that means I’ve fully bought into our modern “binge” culture.
Regardless, Telltale promises that the wait won’t be as long for Episode 3, and if that holds up I might be more ready to give this my unqualified endorsement. That’s the risk with episodic gaming, however. Television never carries with it the promise of quality, regardless of what your personal investment may be. It does however; guarantee a new bit of content every week.
- Aggressive social commentary is a breath of fresh air
- Decently mixes up play from previous episode
- We get a different perspective on many of the characters in tumultuous situations
- Visual style is well-developed and gives the art team a chance to show it can keep up with the series’ writers
- Lackluster recap
- Shorter than Episode 1
Final Score: 80/100
Game Front employs a 100-point scale when reviewing games to be as accurate about the experience as possible. Read the full rundown of what our review scores mean.