Reviewers Say Call of Duty: Ghosts on PS4 Has Frame Rate Issues
Call of Duty: Ghosts‘ performance on the PlayStation 4 has come under fire by reviewers, who have been pointing out frame rate issues.
The PS4 version, which runs at a native 1080p, as opposed to the Xbox One’s 720p upscaled to 1080, reportedly has difficulty maintaining a smooth frame rate. Mark Rubin of Infinity Ward previously explained that the Xbox One version runs at 720p because “we couldn’t get the frame rate in the neighborhood we wanted it to be.” However, multiple review outlets have noted that the PS4 experience is far from smooth. Here’s a quick roundup:
Polygon: “Much has been said about the fact that the PlayStation 4 version of the game runs at a native 1080p, and while that may be true, the game did struggle to maintain a steady frame rate, especially in hectic multiplayer matches. The PS3 version of the game ran into similar problems, whereas the Xbox 360 version maintained a steady 60 frames per second.”
IGN: “On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4.”
Joystiq: “A key pillar of the Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.”
Xbox One reviews for Ghost are still under embargo, so it is entirely possible that the game will not be smooth on that platform either; we’ll have to wait and see.