Jungle! Riot Outlines League of Legends Preseason Goals
Now that Season 3 is wrapping up, the team at Riot Games is singing the David Bowie classic as it prepares to once again transform its massive MOBA, League of Legends, for Season 4.
So what’s on the change docket this year? In a post on the official LoL Blog, Ryan “Morello” Scott provided a sneak peak, sharing the core concepts we can expect to test out in the upcoming preseason:
- Introduce more gameplay and strategy when it comes to map vision and wards
- Ensure all roles and positions can experience power-growth and progression in ways that promote skill
- Improve game pacing and reduce team snowballing
In terms of the overall competitive gameplay experience, it appears wards and warding will receive the biggest tweaks. Riot says it plans to test out a new item slot specifically for vision items, set per-player ward limits, and make warding a more strategic part of LoL matches. Personally, I hope this means it will open up warding to more positions. Support, the go-to warder, is almost always cash-strapped and winds up spending most of their gold on wards and vision items. It’s one of the reasons so few people actually want to play support.
As per usual, a new season also means a new jungle as well as some new runes and masteries. Riot says it wants to open up the LoL jungle to more characters, and will do so with new items, better rewards for clearing camps, and an all-new fourth monster camp.
Morello also noted Riot wants to heavily adjust how supports earn gold (finally), putting more coin in the pockets of the summoners who play the position hardly anyone ever wants.
No word yet on when the preseason will begin, but it sounds like Riot will start rolling things out in roughly two weeks.
Personally, I can’t wait. The preseason wreaks havoc on the League of Legends meta game, and that’s something that’s always good in my book.