Rise Of The Triad Is Exactly Like You Fake Remember
The reboot also includes aesthetic nods to the original. Gameplay, for instance, is extremely fast, almost schizoid by comparison to anything from the modern era. And rather than utilizing the ‘from the hip’ weapon drawing style of modern shooters, when you click into Rise of the Triad’s aiming mode, the gun is placed firmly in the center of the screen, just like mom used to make. In addition, ROTT will feature competitive single player. Old timer gamers recall that until the mid 90s, it was entirely common for console and PC games to have a scoring system in single player play. There was no reason for this, since console games aren’t played for competition but for completion. It was just a legacy feature from the arcades. As the arcade died as the primary means by which people experienced games, so too did single players scores. With ROTT, players will be scored during single player campaign for everything from completion times to kills to pulling off combos, and those scores will be uploaded to a worldwide leaderboard.
And about those weapons. Classic rifles, rocket launchers and so on return. The rocket launcher even includes a screen, formerly available only as a mod but now incorporated into the proper game. Traps are back too, including some rather nasty fires. And best of all? The Excalibat – an enchanted baseball bat that swings with deadly force and also launches a barrage of magical baseballs – is back. My playthrough was extremely satisfying, scratching an itch I didn’t realize I had. Yes, I got killed an awful lot, both by players on the floor and by Oshry during my press demo, but it had that curious addictive quality single player FPS campaigns used to trade in, but now rarely capture outside of multiplayer (Bulletstorm being a recent, incredible exception.)
While Rise of the Triad will have a robust multiplayer, single player is the primary focus. As a result, “right now closed beta is not something we’re considering” Schreiber told me. “With our time schedule and time frame, [that would be] really consuming, our multiplayer is not the primary focus of the game.” However, in a nod to the original ROTT, he added that “instead of having a one level demo, [we will] have a complete shareware episode where you can get a way better feel for the entire game.” The original ROTT, incidentally, released an entire episode via shareware 2 months prior to the game’s February, 1995 release, which was entirely separate from the final game’s campaign. Expect the same for the reboot, though when hasn’t been revealed.
That doesn’t mean multiplayer gamers are left out. Interceptor will be releasing new features for multiplayer in the weeks after the final release of Rise of the Triad. The game will also launch with multiplayer for up to 32 players at once. “We’re making a game not just for the tens of thousands of people who remember the game from ’95, but a game that everyone wants to play,” Oshry said, and after playing, I believe him.
Rise of the Triad is going to barely make a dent in your pocketbook, coming in at $14.99 when it releases. For that price, players will get all DLC absolutely free, as well as a fully customizable experience. “We want people to do whatever they want with this game,” Oshry told us, and to that end, ROTT will be fully moddable right out the gate. It will also allow players to tweak the settings on nearly everything without having to mod. It also won’t launch with DRM of any kind. Not bad for something that still runs at 60 fps.
Granted, I only saw the limited multiplayer demo available on the QuakeCon 2012 floor, and the VERY incomplete single player demo essentially mocked up for consumption by the press. But even in this unfinished state, Rise of the Triad is what we think it was, and it’s glorious.