Rise Of The Triad Is Exactly Like You Fake Remember

The reboot also includes aesthetic nods to the original. Gameplay, for instance, is extremely fast, almost schizoid by comparison to anything from the modern era. And rather than utilizing the ‘from the hip’ weapon drawing style of modern shooters, when you click into Rise of the Triad’s aiming mode, the gun is placed firmly in the center of the screen, just like mom used to make. In addition, ROTT will feature competitive single player. Old timer gamers recall that until the mid 90s, it was entirely common for console and PC games to have a scoring system in single player play. There was no reason for this, since console games aren’t played for competition but for completion. It was just a legacy feature from the arcades. As the arcade died as the primary means by which people experienced games, so too did single players scores. With ROTT, players will be scored during single player campaign for everything from completion times to kills to pulling off combos, and those scores will be uploaded to a worldwide leaderboard.

And about those weapons. Classic rifles, rocket launchers and so on return. The rocket launcher even includes a screen, formerly available only as a mod but now incorporated into the proper game. Traps are back too, including some rather nasty fires. And best of all? The Excalibat – an enchanted baseball bat that swings with deadly force and also launches a barrage of magical baseballs – is back. My playthrough was extremely satisfying, scratching an itch I didn’t realize I had. Yes, I got killed an awful lot, both by players on the floor and by Oshry during my press demo, but it had that curious addictive quality single player FPS campaigns used to trade in, but now rarely capture outside of multiplayer (Bulletstorm being a recent, incredible exception.)

While Rise of the Triad will have a robust multiplayer, single player is the primary focus. As a result, “right now closed beta is not something we’re considering” Schreiber told me. “With our time schedule and time frame, [that would be] really consuming, our multiplayer is not the primary focus of the game.” However, in a nod to the original ROTT, he added that “instead of having a one level demo, [we will] have a complete shareware episode where you can get a way better feel for the entire game.” The original ROTT, incidentally, released an entire episode via shareware 2 months prior to the game’s February, 1995 release, which was entirely separate from the final game’s campaign. Expect the same for the reboot, though when hasn’t been revealed.

That doesn’t mean multiplayer gamers are left out. Interceptor will be releasing new features for multiplayer in the weeks after the final release of Rise of the Triad. The game will also launch with multiplayer for up to 32 players at once. “We’re making a game not just for the tens of thousands of people who remember the game from ’95, but a game that everyone wants to play,” Oshry said, and after playing, I believe him.

Final Notes

Rise of the Triad is going to barely make a dent in your pocketbook, coming in at $14.99 when it releases. For that price, players will get all DLC absolutely free, as well as a fully customizable experience. “We want people to do whatever they want with this game,” Oshry told us, and to that end, ROTT will be fully moddable right out the gate. It will also allow players to tweak the settings on nearly everything without having to mod. It also won’t launch with DRM of any kind. Not bad for something that still runs at 60 fps.

Granted, I only saw the limited multiplayer demo available on the QuakeCon 2012 floor, and the VERY incomplete single player demo essentially mocked up for consumption by the press. But even in this unfinished state, Rise of the Triad is what we think it was, and it’s glorious.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

12 Comments on Rise Of The Triad Is Exactly Like You Fake Remember


On August 7, 2012 at 1:42 pm

fake remember stupid arrogant american

Ross Lincoln

On August 7, 2012 at 1:46 pm

Um, did you not read the post? The point being that it makes you feel like you’re playing the old school game but they’ve actually updated it and built off it. It’s a pun. And I meant it as a compliment. And that ought to be blindingly obvious from context.


On August 7, 2012 at 3:08 pm

No worries, Ross. The force of ‘Teh Stupidz’ is so strong with that one it will be a miracle if he/she/it makes it through another calendar year without choking to death on a pair of shoelaces.

Point at hand, this looks totally awesome. Old-school FPS, no DRM, moddable, SP PC focused, and with a shareware preview? And all for a very fair (kinda low, actually) price?

It’s like sanity has returned. I think that faint sound I just heard was an EA exec’s head exploding.


On August 7, 2012 at 4:05 pm

Yeah, not the largest fan of FPS’ nowadays….. but this actually gives me a lot of interest. Maybe I’m the kind of demo the game is shooting for.

FPS’ became far too self-absorbed and looking for “realism” to gloss over the fact that their gameplay wasn’t that innovative. at least with things like the bat, ROTT gets the joke.


On August 7, 2012 at 5:07 pm

Free DLC, mods right away, and no DRM? Blasphemy!


On August 7, 2012 at 7:22 pm

I’m gonna play the out of this game, butt naked, drinking red bull and Jameson all night… I fake remember being but a wee lad with a Russian accent playing the snot out of ROTT on my (at the time) spankin new Pentium 133 equipped PC… damn, the times I had.

On a serious note, good review. I am actually looking forward to this quasi blast from the past… but watch out for that ‘Oshry’ fella, he will eat all of your baby carrots if you let him near your refrigerator and then hit on your mom on his way out.


On August 8, 2012 at 1:26 am

Correction: 3D Realms was a spinoff of Apogee not the other way around. Wow…I feel old.

Ross Lincoln

On August 8, 2012 at 8:10 am

Chebyshev, clarification:

Originally, 3D Realms was indeed called Apogee. However, the company formally changed its name to 3D Realms in 1996; legally the company was still known as Apogee, however they dropped the brand entirely, effectively giving it up and becoming 38 Realms de facto if not de jure. Since 1996 it has only called itself 38 Realms.

The current Apogee software is indeed a spinoff; Real Apogee AKA 3D Realms spun off a new company to make the Duke Nukem Trilogy as Apogee. That Apogee is the company behind ROTT. It’s convoluted, but to sum up: 3D Realms wasn’t a spinoff of Apogee, it was a rebranding. The current Apogee is a spinoff. And I have probably just bored you to tears.

Tomer Feiner

On August 14, 2012 at 12:04 pm

No crouching? NO CROUCHING? I hope that it has proper jumping at least – Even Duke Nukem 3D had crouching back in 1996 – One year after ROTT.

Tomer Feiner

On August 14, 2012 at 12:09 pm

And they have the Excalibat, but they don’t have the Dark Staff? as far as I know, the Excalibat was only the second strongest weapon in the game, after the Dark Staff.

Tomer Feiner

On August 14, 2012 at 12:12 pm

No crouching? NO CROUCHING? There were games 1 year after the original ROTT was released that already had crouching, like Duke Nukem 3D. And they were still just as fast-paced. Well, if they don’t include crouching, I hope that they at least include proper jumping. You can rocket-jump even higher if you jump just when the rocket hits the ground.


On October 16, 2012 at 8:53 am

Man, it’s been a while since I have been this excited about a game! If it ends up as stated in this article, I think I’ll have a new favorite modern FPS!