Rise of the Triad Review: Prepare To Swear At Your PC
Multiplayer is a scream. At launch, it has Deathmatch, Team Deathmatch and Capture the Flag modes, and more are promised. Interceptor is providing dedicated servers, but the game also allows LAN, Direct IP and player-hosted games as well. That’s good, because you’ll need to practice with friends a lot before testing your mettle against strangers who will almost certainly destroy you.
ROTT will have, as promised, full modding support. The toolkit won’t be available at launch, but Interceptor says they’re shooting for a few weeks afterward. While you wait, you can always play around with the dev console (here’s a Rise of the Triad dev console guide to the codes you can use), which gives you access to cheat codes like god mode and flying that will remind you of a time when the distance between developer and player was often a matter of a bigger bedroom.
And definitely play around with the options menu. Among other things, you can turn off the excellent, updated soundtrack, and play the game with the original, cheesy synth score intact. (But do check out the new soundtrack, which is all metal and kind of awesome.)
Rise of the Triad isn’t for everyone. It’s a total throwback that openly defies nearly every advancement of the last 15 years. But for once, this is in the service of a great play experience and not simple laziness (or a time/budget crunch). It should come highly recommended for dedicated gamers looking for a challenge, and for those looking for a glimpse into the way we used to game before we got completely spoiled, that has more to offer than simple nostalgia. And at only $14.99, it’s an incredible deal, especially when you consider that DLC is going to be free. Get it. Play the hell out of it. And try not to mock me too badly after the fifth time in a row you’ve killed me in multiplayer.
- Ably updates the classic original game
- Challenging, fun, often hilarious
- Variety of play thanks to characters, multiplayer/single players
- Difficulty is punishing, some gamers may find it becomes frustrating or tedious
- Similarly, lack of modern game conventions may be off-putting
Final Score: 85/100
Game Front employs a 100-point scale when reviewing games to be as accurate about the experience as possible. Read the full rundown of what our review scores mean.