Risen 2 Delayed! On Console! PC Still Due Next Week.

In a terse, yet friendly post to their Facebook Page, Deep Silver and Piranha Games announced that their upcoming RPG sequel Risen 2: Dark Waters has been delayed with only days before the April 27th release date. On console, that is. The announcement reads:

Risen 2™: Dark Waters sets sails for a new release date on consoles!
The pirate RPG will now board store shelves on July 31, 2012 in the USA and Canada and on August 03, 2012 in European countries.

Risen 2: Dark Waters for Windows PC is unaffected and on its charted course. It has already gone into production and will lift anchor on April 27, 2012.

That’s a 2 month delay from the original May console release date. And you know what? I’m good with this. I had a chance to see Risen 2 for myself in a very, very limited demo with Deep Silver reps last year at E3, and I liked what I saw. The reps told me that they planned to mitigate the terrible discrepancy between the original’s PC and Xbox 360 graphics by developing both game simultaneously. Of course, the 360, being at the end of it’s life or damn close, isn’t going to be capable of the processing power of a halfway decent PC rig, and the PS3 isn’t much better.

That’s especially important when you consider what I found to be the most surprising feature of Risen 2 – the fact that, or so they said, every single environmental element in the game, from rocks, to tiles on walls to boxes, was placed by hand by a developer. That’s got to cause some problems for the current gen’s aging cores, so if they take a bit of extra time to get it right, god speed. Hopefully they aren’t dialing that back for consoles, but it doesn’t matter since we’ll be playing on PC first. Of course, on the off chance the console version is at E3, you can bet I’ll be getting my hands on it.

I liked what I saw

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