Romances in Dragon Age: Inquisition Will Be Reactive, Realistic

BioWare’s biggest franchises have made a point to include romances as a staple offering, and Dragon Age: Inquisition is set to be no different than its predecessors. However, the studio is intent on making a few changes to how you’ll romance your party members.

“We’re doing a few of those things in Inquisition, trying to tell some romances of a style that we have not done previously,” writer David Gaider said in an interview with Game Informer.

“Previously, we had a lot of the follower content gated by your approval rating,” Gaider said. “Whereas what we’re doing now, we’re having a lot more of your content event-driven. The approval you’re at informs the nature of the conversation.” For example, they might disagree with a decision, but they’ll remain your friend and possible romantic partner.

BioWare also intends to make personal relationships more reactive to your history. “Your interactions aren’t just, ‘Hello, I’m here by my tent waiting for you,’ but instead something that feels like an outgrowth of all your adventures together and the kind of things that you’ve been doing,” said Creative Director Mike Laidlaw. “In my ideal scenario, your interaction with the character isn’t just about having interacted with them; it’s about your interaction with them in relation to the whole game that you’ve chosen to play. So if you make really sweeping decisions in other parts of the game, that may actually change the nature of those interactions.”

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2 Comments on Romances in Dragon Age: Inquisition Will Be Reactive, Realistic


On August 30, 2013 at 6:09 am

Sweeping decisions, change, interactions. Then in the last 5 minutes a space child comes along, wipes away everything you did and offers you three identical ‘choices’ that have nothing to do with anything you’ve done before.


On August 30, 2013 at 6:17 am

And yet you still won’t be able to romance dwarves because Gaider finds them too much like children.