Rubin Explains Why Call of Duty: Ghosts is 720p on Xbox One
Call of Duty: Ghosts running at 1080p on PS4 and 720p on Xbox One is a real point of contention in hte new edition of the console war this fall. And Mark Rubin of Infinity Ward has now explained to Eurogamer what happened, and I imagine this isn’t going to help everybody be chill all that much.
“It’s very possible we can get it to native 1080p. I mean I’ve seen it working at 1080p native,” Rubin said. “It’s just we couldn’t get the frame rate in the neighborhood we wanted it to be. And it wasn’t a lack of effort. It wasn’t that it was like last minute. We had the theoretical hardware for a long time. That’s the thing you get pretty quickly and that doesn’t change dramatically.
“It was more about resource allocation. The resource allocation is different on the consoles.”
The point he’s making there in the end is that they simply weren’t able to optimize it to their satisfaction in time on Xbox One in order to get that version running at 1080p, and not simply that it isn’t possible to get it at that resolution in the state they want. To sum up, Rubin said: “First launch, first time at bat at a new console is a challenging one.”