Ryse: Son of Rome E3 Preview: Et Tu, QTE?

Not that I loved executions less, but that I loved environmental execution more

As if Spartacus-style death blows weren’t enough, there is also a higher-tier of brutal deathblows available for your horde crushing needs. Environmental executions use objects around the player to end the life of Britannia’s barbarians even more spectacularly. Examples shown included a “This is Sparta!” kick that sent an enemy off a high wall to plummet to his death, as well as move that spun a luckless barbarian around, so the player could grab him by the head to bash his face into the large rock conveniently within arm’s reach.

These moves are harder to pull off, requiring up to four- or five-button combinations to execute as opposed to one or two for regular executions. Plus, the player must constantly be scanning the environment for the object that will let you initiate the execution. However, these moves provide better rewards than normal execution moves, as well as, you guessed it, higher scores.

Combat fit for the gods

Ryse is not all about executions, though they are definitely the focus. There are also small touches in the non-execution part of combat.

Yerli touted performance capture technology that was used to make the game. Unlike motion capture, which just mimics body movement, performance capture records and displays the facial expressions of the actors as well. Created by Director James Cameron for the film Avatar, performance capture has been used in other video games during cutscenes. Yerli said Ryse is the first game to use it for combat as well.

Other combat features include an AI that rewards skill.¬†Mashing buttons to get through combat won’t get you very far, as enemies will deflect more of your attack if the game’s AI senses you are randomly hitting buttons instead of strategically timing your blows, blocks and positioning.

Also, just like timing an execution properly yields greater rewards, a normal combat deflect poorly timed will still deflect, but a more precisely timed defensive move has a high impact on the enemy. It will spin him around and open up new opportunities, like stabbing him in the back of the head or pushing him, which will get to his execution faster.

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5 Comments on Ryse: Son of Rome E3 Preview: Et Tu, QTE?

BONK

On June 17, 2013 at 9:56 pm

It’s too bad this is an XBOne exclusive. Looks pretty interesting!

Axetwin

On June 18, 2013 at 2:08 am

I’m expecting this to be the first real bomb for the XBone. Heavy Rain this game is not, and to my knowledge that’s really the only game that has managed to get away with a heavy focus on QTE.

Greta Portland

On June 18, 2013 at 6:38 am

@Axetwin: Plus Heavy Rain still sucked anyway, manipulative writing that tried to shame the audience into ignoring its lack of character development and multitude of ridiculous plot holes and contrivances by choosing a subject matter that made people feel morally bad if they noticed any flaws. It’s the Crash of videogames.

So really, there’s been NO good games that have been predominantly based on QTE, aside from some of the really old ones like Dragon’s Lair which got away with it because the animation was fun to watch.

thedog

On June 21, 2013 at 4:41 pm

No biggie that this is an xbox exclusive. I’ve been losing faith in Crytek for quite awhile now.
Sounds like this is going to be a fighting game with a loose story attached. More worried about combos than actual game play. No thanks, They’ve just lost more of my small amount of faith in them. Won’t be buying much of there stuff anymore. Oh well. They showed so much promise early on.

Chris

On June 23, 2013 at 8:13 am

Crytek still slams out a good Graphics Engine every once and a while, but there recent trends have me worried as well.