Ryse: Son of Rome E3 Preview: Et Tu, QTE?

Friends, Romans, countrymen, lend me your second screen technology

For Yerli, one of the biggest draws Ryse is getting an exceptionally high score during combat and comparing it to those of your friends. And that’s where Microsoft’s SmartGlass comes in.

Using the SmartGlass mobile app, available on Android and iOS devices, isn’t about having a second screen to stare at during gameplay, but about continuing to be involved in the game when you aren’t playing. For example, the app will have sections highlighting strategies to get through difficult encounters. These guides will be created by not only developers and other players, but also through the video capture technology built-in to the Xbox One.

Your progress in the game will be shown by the app, and your friends’ progress will be displayed as well. If they have beaten a tough encounter that has you stuck, you can tap on their profile and the app will play a video showing you how they beat that encounter. No more digging through YouTube walkthrough videos to find exactly the right sequence you need help with. Crytek wants you to rely on your Xbox friends to help you out through their own achievements.

On the flip side, if you score higher in an encounter than your friends, the SmartGlass app will send them notification of their humiliation, along with the video of how you did it. It’s like automated teabagging. One can only hope there is an option to disable that “feature.”

There will be multiplayer arena matches in Ryse set, of course, in a coliseum. The app will allow you to queue for it while you are playing the single-player game, for added convenience.

All these SmartGlass functions are also in the game itself, so you won’t be missing out on any of this if you don’t own a tablet or smartphone.

Seeing that launch day, a necessary end, will come when it will come

Though Yerli claimed that a large part of Ryse focuses on narration and storytelling, we’ve only seen the combat aspect of the title. And much of that centered around gaining high scores in encounters for bragging rights. When questioned about the highly linear nature of the what was shown, Yerli stated that Ryse is not a sandbox game, though non-combat sections will be “slower paced.”

We look forward to seeing more aspects of gameplay to see how Yerli’s claim of narrative emotion holds up.

Ryse: Son of Rome is a day one launch title for the Xbox One.

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5 Comments on Ryse: Son of Rome E3 Preview: Et Tu, QTE?


On June 17, 2013 at 9:56 pm

It’s too bad this is an XBOne exclusive. Looks pretty interesting!


On June 18, 2013 at 2:08 am

I’m expecting this to be the first real bomb for the XBone. Heavy Rain this game is not, and to my knowledge that’s really the only game that has managed to get away with a heavy focus on QTE.

Greta Portland

On June 18, 2013 at 6:38 am

@Axetwin: Plus Heavy Rain still sucked anyway, manipulative writing that tried to shame the audience into ignoring its lack of character development and multitude of ridiculous plot holes and contrivances by choosing a subject matter that made people feel morally bad if they noticed any flaws. It’s the Crash of videogames.

So really, there’s been NO good games that have been predominantly based on QTE, aside from some of the really old ones like Dragon’s Lair which got away with it because the animation was fun to watch.


On June 21, 2013 at 4:41 pm

No biggie that this is an xbox exclusive. I’ve been losing faith in Crytek for quite awhile now.
Sounds like this is going to be a fighting game with a loose story attached. More worried about combos than actual game play. No thanks, They’ve just lost more of my small amount of faith in them. Won’t be buying much of there stuff anymore. Oh well. They showed so much promise early on.


On June 23, 2013 at 8:13 am

Crytek still slams out a good Graphics Engine every once and a while, but there recent trends have me worried as well.