Secret World Dev Lays Off 50% of Employees

Bad news for the employees of The Secret World developer Funcom. It has been announced that the company has laid off approximately 50% of their staff in what has been described as “cost-adjustment initiatives.” That’s corporatespeak for “we aren’t bringing in enough money”.

That’s because The Secret World, though successful, is performing very much below expectations. Of course, this isn’t surprising, particularly given the company’s recent stock plunge. The Secret World may indeed be good – our own CJ Miozzi gave it an 85 – but releasing a subscriber-based MMO in 2012 was probably a mistake. The dwindling state of the MMORPG world was already becoming an accepted fact months before TSW’s July release. While World of Warcraft continues to make bajillions, nearly every other MMO can barely compete, those that still exist increasingly converting to a free to play model, which is no where near as potentially lucrative as a successful subscription service.

This naturally puts the resignation of CEO Trond Arne Aas in sharp perspective. Our thoughts are with those now faced with unemployment, a sentiment we’re forced to express far too often.

Via The Verge

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6 Comments on Secret World Dev Lays Off 50% of Employees

T Wal

On August 21, 2012 at 9:04 pm

It’s a shame, it looks like a great game (I didn’t play it, waiting for it to go F2P like everyone else) and for once it’s an MMO that departs from the usual medieval fantasy setting that MMOs cling to.

Patches

On August 21, 2012 at 9:58 pm

Another proof that…
- Subscription formula is dead…
- Anything EA touch turn bad, or worse…

R.J.

On August 21, 2012 at 11:22 pm

EA probably should have taken a hint from SWTOR. If they eventually had to go F2P with a game that had that much anticipation behind it, how much chance did this game have?

Zach

On August 22, 2012 at 2:25 am

Wait. wait. wait.

Your telling me that the guys that made Age of Conan ,which played like WoW and went free to play, made another game that Plays like WoW?? {ie an MMORPG}

You would think that the first time they made an MMORPG and it tanked they would try something different, like an MMOAction Adventure or an MMOPlatformer or something, ANYTHING with the RPG part at the end of the MMO part.

How’s that old saying go?
Fool me once; shame on you.
Fool me twice; I’m an idiot.

Nevarion

On August 22, 2012 at 9:53 am

What’s this about EA? They are distributing boxes so to speak. No creative control, no input whatsoever. There’s only one overlord taking decisions.
Still it is VERY interesting to see the Pawlow reflex of people soon they read the two letters: E A

*wonders about the next post to come*

Oh, and before I forget it. You people are clear on the topic of sustained development? Keeping running a business? Paying the bills? Or let it put me this way –> freeloaders.

^— Yeah, that one will get shot down quickly. I know, I know! But seriously… I remember times before the darn WWW and the prices we paid! Now it’s too much to pay for a retail box/digital download with a month playtime included? Sheesh… ENTITLED freeloaders. This is getting rather good!

In closing, keep the sarcasm if you like or don’t.

psycros

On August 24, 2012 at 8:20 am

A subscription MMO works just fine…if you provide a downloadable free trial so people can see if its actually worth subscribing. How has the industry forgotten this?