Seduced by the Light Side: Playing a Light Sith in a Dark Sith World

On the other hand, I’m constantly playing mental Twister to justify myself. I’ve invented a whole backstory for my character so that he makes even a small amount of sense (A Force-sensitive who might have ended up a Jedi if his family wasn’t wiped out during the last war, for whose deaths he blames the Republic) and a whole code of honor to justify his choices.

The fact is, I’m only a Sith because my Game Front brethren are. They chose Dark Side in the beginnings of the game, so I followed suit. Now I’m committed, and when we have run into party conversations as a group and they shout in text, “Light side!?” as they see my choices, I respond that my character is like Worf of “Star Trek: The Next Generation” — penchant for violence, strong feelings of honor and justice. But I always feel a little guilty for not embracing playing the game the way you’re “supposed to.”

There are a lot more considerations for a neutrally aligned Sith, though. BioWare hasn’t really gone out of their way to make the game playable for me. Sure, you get plenty of rewards if you kill everyone you meet, poison villages’ water supplies, nuke defenseless Republic fleets and assassinate political opponents, or if you deal in mercy and spare lives. Going full Dark or full Light earns you the ability to purchase and use special items like relics. Being neutral has no such rewards.

In fact, as SWTOR stands now, players like me are penalized and constantly pushed toward committing to being fully Dark or fully Light. To me, that has some interesting effects. Like making moral decisions in life, every decision carries a pretty heavy weight. Should I spare a character because that’s what I want for my story, or kill him because it’s better for my character? Those kinds of decisions are fun to make, especially because you can’t bounce back to an earlier save and see what could have been different.

At the same time, gray Sith are left out in the cold. We’re actually left worse for playing the game with an eye toward story rather than personal power and maxing our characters. And that boils down to the fundamental schism in SWTOR — it’s an RPG and an MMO, and those two things are not always aligned. In this case, they’re diametrically opposed to one another.

BioWare has said that upcoming content updates for SWTOR will include some love for the “Gray Jedi” character conception, so we neutrals will gain some rewards that other players can’t get. That’s exciting, but it can’t come fast enough. Right now, for at least one Sith Marauder, every mission is a chance to be seduced by the Dark Side (or Light Side) and the cool toys that come with it.

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9 Comments on Seduced by the Light Side: Playing a Light Sith in a Dark Sith World

Phil Owen

On January 12, 2012 at 1:46 pm

I always knew you were a , Hornshaw.

Jeff Mills

On January 12, 2012 at 1:57 pm

Pansy is the word you’re looking for, Owen.


On January 12, 2012 at 8:49 pm

Is it so wrong to want to just kick back, rock on with the Force, and swing lightsabres? What’s with all this slaughter of innocents crap? Not cool. Saving people is cool. Doesn’t mean you don’t get mad sometimes, either. The Force is made by everything- just get with the Force and the Lightsabres, people. Don’t get uptight about Light/Dark.

Phil Hornshaw

On January 12, 2012 at 10:39 pm

See, quicktooth knows what it’s all about.


On January 13, 2012 at 4:24 pm

My Sith is stuck in that Neutral quagmire, can only get up to -800 Alignment. I mean, just because you’re a Sith doesn’t mean you have to be a jackass. Also it seems like a lot of the Darkside/Lightside choices are Darkside benefits YOU, Lightside benefits the EMPIRE


On January 14, 2012 at 1:34 am

So what that there is no neutral stuff? So you miss out on some custom armor? big ing deal.You cant get that lame ass light side/dark side Speeder? OMG get the over yourself.There is nothing special about being fully dark or light.There is no super special gear for light or dark.Your a ing moron.

Phil Hornshaw

On January 14, 2012 at 4:14 pm


Jeez, why so angry? It’s as if you worked yourself up so badly that you started typing like an idiot.


On January 16, 2012 at 2:24 pm

I fully invested myself as a light side Sith Sorcerer and I actually have valid rp reasons for doing so. I have made the occasional dark choice if I feel it is best for my characters personality. I am letting my personality determine where I end up more than anything else.

I look at it this way. By showing mercy or following a light path as a Sith I have inspired immense loyalty in all those around me. As I look back at the planets where I have quested and the choices I have made you can almost see the look of shock and then respect in the pixelated eyes of the NPC’s. Where you lead by fear and pain I have instilled loyalty in countless groups of people. Your followers will fight just hard enough to not suffer at your hands and will jump at the chance to turn on you. Mine I won’t even have to ask to fight they will go out of their way to fight for me.

Remember the saying you can capture more bee’s with honey…..well I am a Sith….true to the ideals of passion and power. I have my power and instead of those right beneath me trying to usurp me they seek to protect me.

This is almost exactly the response I give to anyone who asks me why I go light or call me a wuss or pansy for it. This is my character that was a slave and wants to be an emperor. He knows first hand what happens to those people you believe in as he used to be that person. He has learned from it.

Now when I make another character, an agent or maybe a bh that isn’t trying to become a lord with a fanatical following I may go fully dark. I just say let the personality of the character determine where you go with it.

Rob Johnson

On August 20, 2012 at 9:09 pm

I just Started playing Im finding my Sith going light side as well. I think the choice system is not as complex as I would like it to be. I was told by my new and stronger master to kill my old master. So I fought my old master and spared his life. My thinking was completely sith. I dont know the full strength of my new master but knowing the “rule of 3″ I know one day I would have to fight him. So why not save my old master. Gain his trust. Team up and kill the new master knowing that I could still kill the old master anytime I want. Thats the problem with games with morality systems. A competent player will out think it or just break it all together. No nuance at all. The game awarded me light side points.