Shorter Games, Faster Pace For New Command & Conquer
A faster pace and shorter matches are in store for the upcoming Command & Conquer, a reimagining of C&C Generals. According to the developers, the RTS, which is based in the near-future Generals setting, will reduce the average play session from over an hour to around 40 minutes in length.
Speaking to Polygon at Gamescom, Victory Games’ Jon Van Canaghem explained: “We’ve been noticing since the original Generals, the preferred play session has gone done from an hour plus to 30 to 45 minutes, so we’ve changed the pacing [of Command & Conquer] to deal with that.”
Van Canaghem stated that while the goal is to reduce the average amount of time it takes to play a game, the team at Victory intends to include selectable options to increase the length of matches for players who prefer longer games.
Command & Conquer is set for launch as a free-to-play title in Fall 2013. As far as the business model goes, players will be able to unlock new generals by playing the game, or purchase them as microtransactions. Like the original game, generals will offer different abilities, superpowers and tactics.