Sierra and Radical Entertainment Cut Multiplayer From Prototype
From its inception Prototype was planned first and foremost as a single player open-world/action game. Naturally, with Alex’s genetically mutated shape-shifting abilities, we started to explore what would happen if he were to sub-divide into two Prototypes and what kind of multiplayer gameplay we could create around that concept. We’ve been looking at this potential multiplayer idea much more closely as Prototype’s development has been progressing, and while it’s a great concept and gameplay bonus, our conclusion is that we won’t be able to pull it off with the same level of quality and polish that we’re aiming for with the original single player story.
So there ya have it folks. No multiplayer for Prototype. Is that so bad really? Not all games HAVE to have a multiplayer aspect to them, and sometimes – especially here of late – the single player campaign can suffer for it. On the other side of the spectrum though, you can’t just throw in half-baked multiplayer modes just to appeal to the multiplayer crowd or it in turn suffers as well – *cough Condemned 2 cough*.