Silent Hill: Downpour Walkthrough

Table of Contents

Escape from Prison

  1. Exit your cell and turn right. Go to the end and turn left through the open gate. Walk over to the beam that just fell and mash A to create a makeshift bridge, then carefully cross over it.
  2. Head up the steps into the center watchtower, then climb down the ladder. Grab the axe next to the double doors, pick up the map on the wall next to the stairs, then head down them.
  3. Pick up the psychological report on the desk, then head down the next set of stairs. Pick up the flashlight and the ID card of the dead guard. Head up the stairs. The code for the safe is 11752, which will allow you to get the device need to pick up the shotgun on the wall (make sure you keep your ax after you get the shotgun).
  4. Head up the next flight of stairs and use the key to open the double doors. Turn right, follow the catwalk around and head down the stairs. Open the door, open the last locker on the left and pick up the walkie-talkie. Open the locker on the opposite side to pick up the shotgun/pistol shells.
  5. Exit the room, turn left and head inside the room up ahead. Go down the stairs to Block A2, then turn left. Go till it dead ends, then turn right. Walk toward the ball that mysteriously rolls out of the cell. Turn left into that cell and head down the tunnel.
  6. Pick up the letter on the desk to the left. After you turn around, you’ll teleported back to a regular cell. Turn left and head into the entrance of Block A2—with your shotgun ready. Take out the monster that will come charing through the bars up the steps.
  7. Head up the steps and exit out to A3. Turn left and use your ax to break the padlock. Squeeze past the junk on the left, shake free from the monster, run away from him, duck under the beam and watch him get fried.
  8. Turn right at the dead end. Use the controls on the left to turn off the electricity. Continue around to the right and use your ID card to open the double doors. Grab some shotgun ammo from the gun racks on the left, then head over to the control board.
  9. Once the big red button pops up, press it so it turns green. After you turn around, you’ll have a crazy hallucination. Exit the room, turn right, then go left all the way to the dead end. Turn left again, then turn right through the open doors with the green light about it.
  10. Open the door on the left—it will only happen half way, so you’ll have to squeeze through. Open the locker and pick up the letter to get some background on the prison. You can also find a First-Aid kit in the locker to the right.
  11. Turn around, go through the open door and press the red button on the control panel. Make sure you walk to the window to the right and drop off all of your inventory items. Squeeze back through the door, pick up your items and turn left through the now-open double doors.
  12. Head down the hallway, pull out that shotgun and unload on the three monsters. With them dead, turn left down the hallway with the light above it. Go to the end, break through the boarded-up doorway on your right and grab the First-Aid kit on the wall to the right if you need it.
  13. Exit the room and go diagonally into the room across from you. Make your first left and cross over through the next doorway. Turn right, pick up the forensic flashlight and the note on the floor. Shine it up on the ceiling to see a big 2.
  14. Turn around, exit through the doorway and use the UV light to follow the footsteps (hmm…there’s that No. 2 again). Pick up the note on the table, then continue to follow the footsteps.
  15. Pull the box away from the wall to reveal a 3 before turning left through the doorway. Follow the footsteps to the back of this room. Press the red button on the device in the corner, then shine your light on the spinning contraption, where you will see a 4.
  16. Follow the footsteps in the opposite corner of the room and turn around where you will see a 5 on the table. Turn right, then turn left out into the lit hallway. Go right and enter the code you just learned into the key pad on the left: 2-2-3-4-5.
  17. Pick up the shotgun shells on the self, then grab the nearby box on the floor and push it over toward the vent on the left. Move forward to step on top of the box, then open your inventory and use the quarter dollar you picked up earlier (from the safe) and use it to take off the vent cover.
  18. Quickly mash A to crawl away from whatever is following you. After the cutscene, pull out your shotgun and take out the two monsters at the other end of the cafeteria. Use your ID card to swipe the device on the wall to the left (with the white light). Head through the gate that opens and up the stairs to the left.
  19. Go left and follow the catwalk around. Head through the doorway, pick up the note on the table and there’s another one in one of the lockers in the corner. Walk past the railing and turn right down the stairs.
  20. Turn left into the hallway and use your shotgun to kill the monster that will attack you from the left. Go straight down the next hallway and head through the double doors at the end on your left.
  21. Walk to the back of the shower area and grab the crime evidence from the locker (you’ll also notice the number cards 3 and 4).
  22. Turn around and go examine the blood stain on the floor where card No. 1 is. Next, go check out No. 2 in the sink to the left to pick up a prison shank. Examine No. 3 around the corner to pick up a badge. Then things get creepy…
  23. Head to the double doors at the opposite end of the room (where the blood is flowing from). Go examine the body for a short cutscene.

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15 Comments on Silent Hill: Downpour Walkthrough

Jose Zepeda

On March 17, 2012 at 1:05 am

Where are all the walkthoughs. Even gamefaqs experts haven’t posted anything yet!
Passed the main story already.

Can’t wait for you to add info for the side quests.



On March 22, 2012 at 1:01 pm

I know Jose!!! I can’t find anything decent either … EVERY single walkthrough I have found is way behind where I am at or missing TONS of stuff…. this sucks!!! I should make my own!! even the best of the best players who are known for their walk throughs have posted CRAP with half the game missing :-/ Oh well.. .. It is just making me have to figure stuff out for myself,, just takes FOREVER!! this game is AWESOME though!! LOVE IT!


On March 22, 2012 at 1:20 pm

Hey Angel,

We understand your frustration! We’re working to put together a complete sidequest guide for your approval.

Thanks for the comments, and keep enjoying the game!


On March 23, 2012 at 8:02 am

hey where’s the “”duck under the partially open door” after i cross the bridge, afer turning the water pumps? please help, i can’t open the elevator


On March 24, 2012 at 12:55 am

I found these videos so helpful and watching you play is amazingly entertaining haha I feel like I’ve experienced the same reactions running away from the two “dead chuck Norris” zombies haha they wiped me out and I was pissed! Thanks for making these!!!


On March 26, 2012 at 12:24 am

it was a nice guide but it was missing some things, and miss spelled words, and sometimes it says to go right when you are suppose to go left. ringing the bells was wrong it was like 1,1,2,3,1 or something and we got a few surprise monsters lol. but none the less it got us threw the game thanks for the help

Luis F

On March 27, 2012 at 11:00 am

Look man , for the codes is simple after you get there, are a paper a card. you pick up and the card says, some paragraph with colors you only need to apply those colors into the panel in the same order. I think the card you can find into a men dead before the panel.


On May 25, 2012 at 4:42 pm

i am with jason… totally stuck on this water pump section… why is there nothing here on it? i turn the valves 2 where i can plainly see the water flowing as it should, but no wall falls as i read on other guides, nor is there a box to move. very frustrating! btw, playing ps3 version… i think it’s different from the xbox version. i am chuck rock on yer facebook! get at me!


On July 12, 2012 at 5:16 am

oh man i stuck where the mailman is gone and didnt tell me the clear way to radio station….


On December 17, 2012 at 10:01 pm

I am stuck in the Silent Hill Prison at the end
need the code to the locker. They only
gave me 4 digits 2435 It don’t work!

Kevin Thielenhaus

On December 18, 2012 at 3:15 pm


Thanks to the different difficulty settings, there are actually two solutions to this puzzle. The easier solution is “2345″, but the tougher code is the similar “22345″.

Sharon Beahan

On March 30, 2013 at 4:56 pm

Hi James

I would like to thank you for all the walk through’s for Silent Hill Down Pour,
It as helped to get further into the game were I was stuck with the clues…

I always go back to it when I am stuck…

So thank you very much James…. :)

carol marks

On July 28, 2013 at 4:51 am

this walkthrough is a really big help for me as iam always getting stuck on silent hill games, thanks so much

carol marks

On July 29, 2013 at 6:30 am

the solution to opening the green locker code:

911977-golf club,rifle
353479-baseball bat,45 pistol

hope this helps everyone playing silent hill downpour

thank you james for all your great walkthroughs.


On August 24, 2013 at 12:02 am

lol I got stuck here 2