Sim City 5 to Use Most Complex Engine in Series

At GDC 2012, Maxis explained the workings of the engine that will power Sim City 5, and it sounds like the company’s most challenging endeavor. Rather than charts and graphs, complex AI interactions will determine the state of your city.

While the simulation aspect of past Sim City games was based on the way numbers interacted with each other — such as an increase in pollution causing a decrease in happiness — everything in Sim City 5′s GlassBox engine is handled by thousands of micro-simulations that manifest themselves visually, in real-time. For instance, pollution will thicken the atmosphere with smog, Sims will get sick and fill the hospitals, businesses will lose employees, and as a consequence, happiness will decrease.

Another example: when a fire breaks out, fire trucks will be dispatched from fire stations, drive through traffic to the fire, then put it out. The further away the station, or the more traffic, the longer the building will burn.

This sounds like a move away from the graphs and charts we’ve grown accustomed to — are you excited about this transition, or do you want your spreadsheets?


via PC Gamer

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

1 Comment on Sim City 5 to Use Most Complex Engine in Series

Roman

On March 8, 2012 at 12:13 pm

i’m all for it. such a simple, yet complex game. I like the new look they are going for, but not so sure on the multiplayer side of things. I hope they have bots like the older versions. and I really hope you don’t HAVE to be online. Its a great game to take with on vacations or time away from networks.