Sim City 5 to Use Most Complex Engine in Series
At GDC 2012, Maxis explained the workings of the engine that will power Sim City 5, and it sounds like the company’s most challenging endeavor. Rather than charts and graphs, complex AI interactions will determine the state of your city.
While the simulation aspect of past Sim City games was based on the way numbers interacted with each other — such as an increase in pollution causing a decrease in happiness — everything in Sim City 5′s GlassBox engine is handled by thousands of micro-simulations that manifest themselves visually, in real-time. For instance, pollution will thicken the atmosphere with smog, Sims will get sick and fill the hospitals, businesses will lose employees, and as a consequence, happiness will decrease.
Another example: when a fire breaks out, fire trucks will be dispatched from fire stations, drive through traffic to the fire, then put it out. The further away the station, or the more traffic, the longer the building will burn.
This sounds like a move away from the graphs and charts we’ve grown accustomed to — are you excited about this transition, or do you want your spreadsheets?
via PC Gamer