SimCity 1.8 Update Resolves Road Rage

Maxis has been diligently working on fixing SimCity since its release, and today the studio has put out patch 1.8 for the title, which tackles bugs unearthed by the community pertaining to roads.

The patch also adds a number of improvements to the game’s text and descriptions to improve clarity. Among other things, all of the alerts have been revamped to make more sense and allow mayors to understand why residents are not moving in.

To download the patch, simply log into the game as normal and the updater will handle the rest.

Here’s everything the patch deals with:

General

Police station can no longer hold more prisoners than the capacity.
Added missing roof texture for certain commercial building.
Added completion moment cinematic for Great Works.
Visiting police cars have avatar of neighbor above them.
Arcology Population reflects the population of the Arcology, not the city.
Fixed a clog in the pipes where sewage would sometimes get backed up and act jittery.
Region Wall will pop up when a new chat message has been received.

Road Improvements

Improvements to cases when connecting a new road to an existing road that goes over uneven terrain.
Tuned some of the road snapping priorities to address some edge cases where it wasn’t behaving as desired
Fixed a case where a new road would sometimes cause an existing road to change its shape drastically.
Made Upgrade Roads mini-tutorial appear at appropriate time.
Fix to four lane bridge to improve divider line placement.

Text Improvements

Clarified alerts about residents not moving in because of high taxes to state if it is residents, commercial businesses, or Industry that won’t move in because of high taxes.
Improved text and icons on cities in region view.
Updated text for “Become a Suburban City” mission to improve clarity.
Updated requirements text for HazMat garage for clarity.

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