SimCity City Size Limitations Will Be Lifted Later

The new SimCity from Maxis looks like almost everything you could ever want from the franchise (always-online requirement aside), but one small element that stuck out like a sore thumb to gamers who’ve had a chance to play it has been the size limitations of the cities.

SimCity’s lead designer Ocean Quigley has explained in a recent interview on IncGamers that the game’s city size limitations are not permanent and that they are the result of performance considerations rather than anything related to the game’s design. Quigley stated that the studio will implement larger cities—up to 2km big—in the future as mainstream computers become more capable of supporting the game’s powerful GlassBox engine. As it is, the game is currently limited by current hardware offerings.

“That is just a performance decision. Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities,” said Quigley. “At some point in the future, especially with mainstream computers become more capable, we could certainly make the city sizes larger.

“We need to keep in mind that Sim City is a mainstream game, it’s not a game that is only going to run on high-end gaming PCs, it has to run in your Dad’s PC as well.”

The developer offered that he is unable to make any promises about when they plan to add the option, but that the possibility remains on the table.

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6 Comments on SimCity City Size Limitations Will Be Lifted Later

psycros

On March 3, 2013 at 2:42 am

“(always-online *AND MULTIPLAYER ONLY* requirement*s* aside)”

Fixed it for you.

Mark Clark

On March 3, 2013 at 10:18 am

maybe a “mod” will be released for it……

Anathemize

On March 3, 2013 at 2:51 pm

I believe you can set it up to control all cities in your region yourself. So multi-player isn’t forced. Also you could think of all these cities together as one big city and you have a quite a large area to control. Just hope the game is actually difficult.

JawaEsteban

On March 3, 2013 at 2:58 pm

Nope, not going to be mods. It’s cloud based, which makes community mods pretty much a non-starter. The modifications that might be available in the future will all be DLC, and you will be paying for them. This was done specifically and intentionally to prevent the type of large modding community that exists for Simcity 4 from developing. Well-played, EA, you soulless money-grubbing bastards. Well-played.

The really pathetic thing is that if you set aside the glitzy 3D interface and enhanced zoom in the new version, stock SC4 is still a deeper simulation game than this pile of trash. With mods, SC4 looks almost as good, and has easily four times the complexity and realism.

Matthew

On March 10, 2013 at 4:42 pm

““We need to keep in mind that Sim City is a mainstream game, it’s not a game that is only going to run on high-end gaming PCs, it has to run in your Dad’s PC as well.”

Uhhh no. It could be designed to detect your pc settings through a benchmark and then have the size limit reflect that.

Henning

On March 19, 2013 at 7:36 am

I’ll just have to wait till “later” to play the game the way I want to then…