SimCity 2013 Guide

Table of Contents

Trading

  1. Trading is the specialization that is going to link all other specializations together for you. You will be able to get the resources you need on the Global Market.
  2. Trade Depot:
    “Import, export and store resources like coal and crude oil with this basic unit. Also accepts freight shipments for industry. Does not require power or water to function. ”
  3. A trade depot will make a delivery to the Global Market once every hour. They cost $10,000 to build and another $75 to maintain.
  4. You can add a storage lot to your trade depot that will add capacity for goods based on the type of lot you are working with. You can have a total of 4 of these per Trade Depot. This module costs $2,000 and has an upkeep fee of $15 per hour.
  5. You can also choose to add a freight truck garage to your Trade Depot. These will add a delivery truck with a 5 ton capacity to your depot, increasing the amount of total deliveries.
  6. Freight Truck Garages cost $3,000 to put up and have an upkeep fee of $50 per hour.
  7. Storage lots for finished goods are unavailable until you’re able to actually produce the good in question through specific buildings in the Mining, Drilling, or Electronics specialization:
  8. An Industrial Freight Storage lot type will see an increase of 16.2 tons. A Coal type Storage lot will see an increase in capacity of 20 tons. A Crude Oil storage lot type will see a 2,000 barrel increase in capacity. A Raw Ore Storage Lot Type will see an increase in capacity of 20 tons. A Metal storage lot type will see an increase in capacity of 20 tons. An Alloy storage lot type will also have a 20 ton increase in capacity. A fuel storage lot type will have a 2,000 barrel increase in capacity, and Plastics, Processors, Computers, and T.V. lots will all increase in capacity by 2,000 crates.
  9. Trade HQ:
    “Amass a fortune as in import/export master! Buy from the Global Market at low prices and sell when you can make the most Simoleons. Make profit from the Global Market to expand your trading options.”
  10. A Trade HQ costs 37,000 to build and has an upkeep fee of $450 per hour. You will need to have a Town Hall, 3 different storage lots in Trade Depots, and finally trade at least $72,000 worth of resources on the Global Market over the course of a day.
  11. You can add an Electronics Division to your trade HQ which will unlock the trade port and advanced storage spots for Electronics specialization Goods. This division requires money only to unlock- $500,000 and an upkeep fee of $400 per hour. It is the most expensive of the Trade HQ modules, but also completely necessary.
  12. You can open a Petroleum Division for $400,000 + $400/hr in upkeep. The Petroleum Division will unlock the Trade Port and advanced storage spots for drilling specialization goods. A very worthwhile investment indeed.
  13. You can also choose to open a Metals Division in your Trade HQ for $200,000 and a $400/hr upkeep fee. The Metals Division will unlock the Trade Port and advanced storage spots for mining specialization goods.

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2 Comments on SimCity 2013 Guide

Andreas

On March 1, 2013 at 7:53 am

What are you talking about with “making a successful city is about as hard as any reasonable person might expect “?

The beta (1 and 2) were both childish easy, build over the complete xtra small maps in less than an hour, and also almost impossible to loose money. No challenge what so ever, even if you take _all_ the loans.
“oh wait it is just beta, wait for the final version” you say? Wrong! It is the same. With the economy working like you have infinite money there are no easy, medium or hard. It is just no challenge at all.

Fans of SC2000 – SC4 are in for a huge dissapointment, but fans of Farmville and The Sims will be overjoyed. And that is ok, just do not hope for some kind of advanced citybuilder.

Kevin Thielenhaus

On March 1, 2013 at 10:32 am

@Andreas,

Oh wait, it is just beta, wait for the final version! … wait. I’m wrong?! How did you know.

This guide is, plainly, for people with no experience at all with the SimCity series. We’re not trying to claim it’s going to be harder than SC2000, or easier, or really making any value statement here. This isn’t a review. This isn’t a preview.

I’m sorry you’re unhappy with this turn in the series. Plenty of people are, you’re not alone there (Not on this site, for sure.) but the point of this guide is to teach newbies how to get their city started. It might seem easy, but you’d be surprised — there are lots of people with completely valid reasons for needing a bit of help. Hopefully, we can provide that.