SimCity 2013 Guide

Table of Contents

Construction

  1. Roads automatically convey power lines for Power, pipes for Sewage, and pipes for Water.
  2. The interface in this New Sim City will change color from their regular dark gray to let you know what issues need the most immediate attention in your city.
  3. The way you lay down your roads in SimCity is going to determine the success of your towns. As you progress through the game, you will continue to improve on being able to balance not cramping roads together while still providing efficient transportation for your citizens.
  4. High traffic roads will allow for higher Zone Density. If you’re building lower traffic roads, which you will have to do quite a bit towards the beginning of the game, you will notice they have stop signs instead of traffic lights. These increases the commute time for your citizens and will eventually become problematic. Hopefully by that point though, you will have built up enough money to upgrade to better roads and expand.

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2 Comments on SimCity 2013 Guide

Andreas

On March 1, 2013 at 7:53 am

What are you talking about with “making a successful city is about as hard as any reasonable person might expect “?

The beta (1 and 2) were both childish easy, build over the complete xtra small maps in less than an hour, and also almost impossible to loose money. No challenge what so ever, even if you take _all_ the loans.
“oh wait it is just beta, wait for the final version” you say? Wrong! It is the same. With the economy working like you have infinite money there are no easy, medium or hard. It is just no challenge at all.

Fans of SC2000 – SC4 are in for a huge dissapointment, but fans of Farmville and The Sims will be overjoyed. And that is ok, just do not hope for some kind of advanced citybuilder.

Kevin Thielenhaus

On March 1, 2013 at 10:32 am

@Andreas,

Oh wait, it is just beta, wait for the final version! … wait. I’m wrong?! How did you know.

This guide is, plainly, for people with no experience at all with the SimCity series. We’re not trying to claim it’s going to be harder than SC2000, or easier, or really making any value statement here. This isn’t a review. This isn’t a preview.

I’m sorry you’re unhappy with this turn in the series. Plenty of people are, you’re not alone there (Not on this site, for sure.) but the point of this guide is to teach newbies how to get their city started. It might seem easy, but you’d be surprised — there are lots of people with completely valid reasons for needing a bit of help. Hopefully, we can provide that.