SimCity 2013 Guide

Table of Contents

Electronics Guide

  1. As you might intuitively have guessed, the Electronics specialization is more expensive and resource consuming than something like mining or drilling would be. On the flip side, it is also the most profitable.
  2. As is not the case with coal mines, Electronic cities will require highly educated citizens and will make the area prosperous.
  3. When coordinating your Electronics establishments, keep in mind that pollution will have to be curbed. Be sure to select an area that has limited amounts of coal and ore to minimze the waste. You will not always be able to avoid it completely, but this is the general rule to consider when dealing with electronics.
  4. Your first step to put your foot in the door of SimCity’s electronic industry is to establish a Processor Factory . They cost $160,000 just to install, and a whopping $700/hr to maintain. And if you think getting the funds isn’t hard enough, you will also have to have at least 5 medium tecnology industrial buildings under your belt.
  5. The Decorative Processor Factory sign is available for $200.
  6. The main module to note in Procesor Factories is the Processor Assembly Line. They will add 2,400 crates of processors to your production total per day. They cost $50,000 to get and $350/hr in their upkeep. There is a limit of 4 Processor Assembly lines per factory.
  7. You can also add a Delivery Truck Garage for $10,000 and an additional $50/hr upkeep. You can have a maximum of four per factory and will enjoy the benifit of having a 200 crate capacity truck speed up all of your deliveries.
  8. To unlock an Electronics HQ , you will need to manufacture 7,200 processors in your Processor Factory in one day. If you do this and can fork over the $37,500, you’re good to go. Upkeep of an Electronics HQ runs at $450 an hour.
  9. As with the other HQs in SimCity, you will be able to unlock a few divisions here that will open up more doors for you. The first of these is the Consumer Electronics Division which will cost you $500,000 (WOW) and $400 an hour to keep running. Why so expensive? Because the Consumer Electronics Division will unlock the ability for you to build a Consumer Electronics Factory!
  10. You can also install a Commerce Division for the same price as the Consumer Electronics Division. These guys will in turn help you unlock advanced storage lots in the Trade Depot and Trade Port.
  11. At the top of the Electronics specialization ladder, there lie the Consumer Electronic Factories . The more educated your works are here, the more efficient the factory will be. Kind of makes sense if we’re going to be putting together T.V.s or computers
  12. Constumer Electronic Factories will yield 3,600 crates per day and will cost an initial investment of $360,000. Before setting one of these up, you will need to have built a Constumer Electronics Division module in your Electronics HQ. Also, be prepared for the $1,200 an hour these factories will take to keep operational.
  13. You can get a Computer Assembly Line module for your Consumer Electronics factory for a cost of $200,000 +$850 an hour for upkeep. I’ll say it again, NOTHING about the Electronics specialization is cheap in this game. On the flip side, your profits will be well worth it. Be careful not to put yourself into a hole building these Consumer factories. They are tempting because they manufacture high profit goods. Building one without being financially stable and having a network of systems bringing in steady income is an exercise in unsustainability.
  14. Computer Assembly Lines will increase your computer production rate by 3,600 crates a day. You can have up to 4 of these IN COMBINATION WITH T.V. assembly lines.
  15. T.V. assembly lines are slightly cheaper than their computer counterparts at an initial investment of $100,000 and an upkeep fee of $750 an hour. Even though there are clear advantages to manufacturing computers, you will realistically need to shoot for building a few T.V. Assembly Lines first. They cost about half as much and are $1000. They are also $100 by the hour less to maintain at $750. Trust me, those $100 savings will add up FAST.
  16. You can also elect to install Delivery Truck garages in your Consumer Electronics Factory. As usual, I would recommend that you do these first to up the delivery effiency of your output right from the get go. These garages cost $10,000 to install and an additional $50/hr to maintain. There is a maximum of 4 delivery truck garages per Consumer Electronics Factory.
  17. Yes, Consumer Electronic Factory signs are available for $200. Eh.. why not.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

2 Comments on SimCity 2013 Guide

Andreas

On March 1, 2013 at 7:53 am

What are you talking about with “making a successful city is about as hard as any reasonable person might expect “?

The beta (1 and 2) were both childish easy, build over the complete xtra small maps in less than an hour, and also almost impossible to loose money. No challenge what so ever, even if you take _all_ the loans.
“oh wait it is just beta, wait for the final version” you say? Wrong! It is the same. With the economy working like you have infinite money there are no easy, medium or hard. It is just no challenge at all.

Fans of SC2000 – SC4 are in for a huge dissapointment, but fans of Farmville and The Sims will be overjoyed. And that is ok, just do not hope for some kind of advanced citybuilder.

Kevin Thielenhaus

On March 1, 2013 at 10:32 am

@Andreas,

Oh wait, it is just beta, wait for the final version! … wait. I’m wrong?! How did you know.

This guide is, plainly, for people with no experience at all with the SimCity series. We’re not trying to claim it’s going to be harder than SC2000, or easier, or really making any value statement here. This isn’t a review. This isn’t a preview.

I’m sorry you’re unhappy with this turn in the series. Plenty of people are, you’re not alone there (Not on this site, for sure.) but the point of this guide is to teach newbies how to get their city started. It might seem easy, but you’d be surprised — there are lots of people with completely valid reasons for needing a bit of help. Hopefully, we can provide that.