SimCity Traffic Congestion Fixes Coming Soon

Maxis has published a new blog post stating their intention to fix the SimCity‘s pathing problems, which are the cause of much of the traffic congestion that players are seeing in their cities.

Just as it was mentioned in a previous update, Maxis is aware of the problems with mass transit and how Agent sims seek out their Sink. The same problem with trains exists for vehicles on the road.

“When bugs are discovered we will address them as quickly as possible, with updates such as the ones we’ve been rolling out over the past week. Our main focus right now is updating the pathing system that the Agents use to get to their Sinks. Running a successful city means keeping the traffic flowing and we are actively working to make this system better,” wrote lead designer Stone Librande.

“To dig a little deeper our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists,” he said.

The game’s traffic problems go so far as to block emergency vehicles like police cars and fire trucks from ever reaching their destinations.

“Emergency vehicles will not get blocked in their garages and will move into empty lanes to get around traffic jams. We’re also working on preventing service vehicles from clumping up (for instance, only one fire truck will respond to a fire instead of two) and improving the way that Public Transportation operates in the city.

“We are currently testing a patch internally and hope to have it out to you soon,” he added.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

4 Comments on SimCity Traffic Congestion Fixes Coming Soon


On March 15, 2013 at 4:42 am

iam playng minecraft


On March 15, 2013 at 5:25 am

No coverage yet on the mod that lets you play offline indefinately and once and for all proving that EA/Maxis is lying on the whole “we do a lot of calculations server side” thing and you cna play this game offline just fine?

See here:


On March 15, 2013 at 10:28 am

Yeah, this should have already been fixed before the game shipped. NOT a minor bug. AI pathing is basically the foundation that the entire game is built on, which means this group of chuckleheads shipped a broken product. To be fair, it’s not like there was an existing pathing example they could have used to compare theirs for functionality or anything. I mean, the Simcity 4 NAM has only been out for what, seven YEARS now? /sarcasm

Yet another example basically screaming that EA/Maxis thinks their customers are stupid.

Air Jimma

On March 15, 2013 at 1:04 pm

I’m shocked by the amount of articles I’ve seen detailing bugs and other problems surrounding this game!

EA has never rushed an incomplete game out before….