SimCity Patch Disables Features: Cheetah Speed and Achievements

The launch of SimCity continues to deteriorate as the servers have been in a state of flux—forcing users to disconnect and reconnect according to the whims of whatever god controls the overheated servers EA’s datacenter.

Today saw the release of a new update for the game, bringing it up to version 1.2. EA hopes that the update will help to alleviate some of the game’s issues, which have been pegged on the stress players are putting upon the servers just by the grace of playing the game.

Among various improvements and changes listed, the patch notes state that “Cheetah” speed has been disabled in the game and functions the same as “Llama” speed. The change will doubt force players to waste their time, especially if they’re intending to develop their cities quickly.

EA failed to provide any further detail as to why the speed was removed, but one can hazard to guess that the high rate of action was somehow burdening the company’s ability to process data from hundreds of thousands—if not millions of simultaneous players. As it is, each city and region in the game must sync up with the main server.

Additionally, the new patch also disables what the company calls “non-critical gameplay features” including leaderboards, achievements and region filters—so players looking for a fully fleshed out experience with the game might be better off waiting for EA to fix the game instead of playing it in its present state.

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7 Comments on SimCity Patch Disables Features: Cheetah Speed and Achievements

beema

On March 7, 2013 at 1:17 pm

Good lord this is such an enormous cluster. Why does anyone give EA money ever? Seriously. I’d say this is worse than the Colonial Marines fiasco. Gearbox may have lied to people, but at least you could PLAY THE DAMN GAME if you bought it.

jlkawaii

On March 7, 2013 at 1:27 pm

+1

and more: permanent online connection required ? just burn the idea to buy it & take something else. I am a truly fan of Sim City, and have bought all the incarnation (even the console one). but not this one. N E V E R.

Jay

On March 7, 2013 at 1:29 pm

Worst launch ever as far as I remember. The game came out monday at 9PM PST in the US… I’ve played it for 3 hours and haven’t been able to play it since Tuesday morning. We’re in Thursday.

If EA offered refunds for Origin customers I’d be there in a heartbeat.

Zach

On March 7, 2013 at 2:05 pm

same all the servers are either full or busy and if you do get in one you either wont be able to complete the tutorial thanks to a bug or it will say “unable to connect to simcity servers please try again.” I paid $60 it would be nice if i could get a refund through origin or you know maybe be able to play the game i bought 4 days ago.

lol

On March 7, 2013 at 2:08 pm

Needs of the many. Maxis/EA is doing this as a result of NOT ruining things for the other 90% of the population that is able to play the game. Then they can figure out why other people are experiencing these difficulties.

No different than a COD launch. 500k people online, 5k can’t connect. Big whoop.

Jay

On March 7, 2013 at 6:59 pm

@lol

Really now? So Amazon pulling the game from there site, metacritic, and the overload people across the various sites complaining is only 10% of the population? Pull your head out of the ground. All six of my friends who bought the game have not been able to play for more than 2-5 hours since the game launched Monday night. Even reviewers can’t play the damn game. Gamespot just published there review on this broken game (applause) and gave it a 5.0. Good job on there part.

R.J.

On March 7, 2013 at 8:32 pm

You know, a lot of this wouldn’t be a problem if they just dropped that constant connection requirement. If you’re going to force people to be online, you actually have to be able to facilitate that requirement.