SimCity’s Launch Woes Inspired The Sims 4 to be Playable Offline

SimCity suffered from a troubled launch due to its always-online requirement. The debacle of the game’s launch has since inspired EA Games to rethink their online strategy, which is evident in their decision to make The Sims 4 playable offline.

“In the last few months, we have started making changes to the business practices that gamers clearly don’t like,” Gibeau said in an interview with VentureBeat. “In the spring, we dropped our online pass program for consoles – both next-generation and current-generation.

“We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience. We announced some new intellectual properties at E3 and will unveil more new games in the months ahead.”

Gibeau noted however that in spite of the launch difficulties, SimCity has been doing quite well, selling over 2 million copies to date. “The number of people logging in and playing is holding steady. SimCity is a success,” said Gibeau. “However, underestimating demand in the first month was a major miss. We hope that the game and the service we’ve provided since then meets the fans’ high standards.”

A recent EA survey hinted that SimCity might be playable offline in future.

The Sims 4 will be revealed at Gamescom later this year.

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3 Comments on SimCity’s Launch Woes Inspired The Sims 4 to be Playable Offline


On July 24, 2013 at 7:20 am

Maybe EA isn’t run by brain damaged chimps after all.


On July 24, 2013 at 11:28 am

It is a trick Heru, do not listen, they are trying to trap you.



On July 24, 2013 at 3:34 pm

If they make SimCity an offline mode, that will tell you if they’ve really learned from their mistakes.

They constantly say “mistakes were made” with Dragon Age 2 for example. Yet they still love the “tactical” combat, and “iconic” characters, and want those in for the most part in DA3. Yet people hated the characters, hated the combat, etc.

Anyone with a pulse could say that games clearly didn’t like the direction they were going in.

And finally, what is it with the “underestimated demand” crap? They “underestimated” demand on TOR as well, and then did so for Sim City, just as Blizzard underestimated demand for Diablo III. Why is it every game with big screwups is due to “underestimated demand”?