SimCity’s Ocean Quigley Leaves EA, Disappointed By Game’s Launch
Ocean Quigley, the director of the latest SimCity, has left EA Maxis along with two other developers on the project, Dan Moskowitz and Andrew Wilmott. The trio of developers, now independent, are working on an iPad game that seeks to recreate the formation of the Earth and is considered “too weird and science nerdy for EA.”
Speaking to Polygon, Quigley explained that his departure was “made easier” by SimCity’s launch woes. The game was released to many problems as users had a tough time connecting to the game’s online servers, or even dealing with the fact that it required an always-online connection to play.
“I was dismayed at the blundered launch of something that I had poured so much love and attention into, which made the leaving easier but it would have probably happened anyway,” said Quigley. “Honestly, I think I would have left regardless of whether EA’s launch of SimCity was smooth or rough. It was basically my third SimCity. I did SimCity 3000 and SimCity 4 and this new SimCity.”
As for his new project, Quigley and his cohorts intend to “try some new stuff” with simulation themes. Quigley explained that “EA’s strengths are executing things with hundreds of people, to well-understood platforms. The stuff that I want to do now is to explore some new simulation themes and some new mechanics and do some stuff that EA is not well set up to do,” he added.
Despite the SimCity’s launch woes, the game sold more than 1.6 million copies and that’s only the PC version. A Mac version is slated for an August release.
Earlier this month, an EA Maxis survey suggested that many of the complaints players have of the game may be getting dealt with, including the game’s online requirement. According to the survey, city sizes may also be boosted to be double in size, and Terraforming may be getting implemented.