Skullgirls Developers Want $150,000 To Develop Additional Character
Update: It appears that I may have jumped the gun (quite terribly, in fact) on how much it would cost to develop a single character for a fighting game—much less a game in general, and that I was unfair in saying that the developers are “out of their minds.” Kotaku has spoken to Skullgirls dev Peter Bartholow to get a breakdown of the costs involved in developing Squigly and the math, while admittedly still mindblowing, totally adds up.
Here’s where all the money is going (via Kotaku):
$48,000: Staff Salaries – 8 people for 10 weeks
$30,000: Animation and Clean-up Contracting
$4,000: Voice recording
$2,000: Hit-box Contracting
$5,000: Audio Implementation Contracting
$20,000: QA Testing
$10,000: 1st Party Certification
$10,500: IndieGoGo and Payment Processing Fees
$20,500: Manufacturing and Shipping Physical Perks
If you’d like to pitch into the game’s development, you can do so at their IndieGoGo page.
Original post: The developers of Skullgirls have announced (via Shoryuken) that they are seeking $150,000 to develop a single character called Squigly for the PC version of the game. It’s a lot of money, but they believe they can justify the cost of her development by providing a detailed breakdown to would-be backers.
The two developers, Mike Zaimont and Peter Bartholow, plan to raise the amount starting February 25. The duo add that additional money will go into the development of two other characters, stages, and new music. However, the initial $150K will go only towards the development of that one character.
The developers state that for the PC version of the game, they are looking towards implementing DirectX11 for Skullgirls.
They must be out of their minds if they think anyone’s going to pay them $150,000 to develop a single character for an indie game. You could fund at least half a dozen high-quality indie games with the amount of money they’re seeking.